RHAPI_MapConfig
Summary
Members | Descriptions |
---|---|
struct FRHAPI_MapConfig | DEPRECATED Configuration about a specific map for an instance to load into. |
struct FRHAPI_MapConfig
struct FRHAPI_MapConfig
: public FRHAPI_Model
DEPRECATED Configuration about a specific map for an instance to load into.
Summary
Members | Descriptions |
---|---|
public int32 MapGameId_Optional | ID to uniquely identify this map game. |
public bool MapGameId_IsSet | true if MapGameId_Optional has been set to a value |
public FString MapName | Name of the map the instance should load into. |
public FString Mode_Optional | Game mode for the instance to spawn in. |
public bool Mode_IsSet | true if Mode_Optional has been set to a value |
public float SelectionChance_Optional | Chance that this map will get selected in a rotation list. |
public bool SelectionChance_IsSet | true if SelectionChance_Optional has been set to a value |
public TMap< FString, FString > CustomData_Optional | Custom data to pass through to the instance. |
public bool CustomData_IsSet | true if CustomData_Optional has been set to a value |
public virtual bool FromJson (const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson (TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline int32 & GetMapGameId () | Gets the value of MapGameId_Optional, regardless of it having been set. |
public inline const int32 & GetMapGameId () const | Gets the value of MapGameId_Optional, regardless of it having been set. |
public inline const int32 & GetMapGameId (const int32 & DefaultValue) const | Gets the value of MapGameId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetMapGameId (int32 & OutValue) const | Fills OutValue with the value of MapGameId_Optional and returns true if it has been set, otherwise returns false. |
public inline int32 * GetMapGameIdOrNull () | Returns a pointer to MapGameId_Optional, if it has been set, otherwise returns nullptr. |
public inline const int32 * GetMapGameIdOrNull () const | Returns a pointer to MapGameId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetMapGameId (int32 NewValue) | Sets the value of MapGameId_Optional and also sets MapGameId_IsSet to true. |
public inline void ClearMapGameId () | Clears the value of MapGameId_Optional and sets MapGameId_IsSet to false. |
public inline bool IsMapGameIdDefaultValue () const | Returns true if MapGameId_Optional is set and matches the default value. |
public inline void SetMapGameIdToDefault () | Sets the value of MapGameId_Optional to its default and also sets MapGameId_IsSet to true. |
public inline FString & GetMapName () | Gets the value of MapName. |
public inline const FString & GetMapName () const | Gets the value of MapName. |
public inline void SetMapName (FString NewValue) | Sets the value of MapName. |
public inline FString & GetMode () | Gets the value of Mode_Optional, regardless of it having been set. |
public inline const FString & GetMode () const | Gets the value of Mode_Optional, regardless of it having been set. |
public inline const FString & GetMode (const FString & DefaultValue) const | Gets the value of Mode_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetMode (FString & OutValue) const | Fills OutValue with the value of Mode_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetModeOrNull () | Returns a pointer to Mode_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetModeOrNull () const | Returns a pointer to Mode_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetMode (FString NewValue) | Sets the value of Mode_Optional and also sets Mode_IsSet to true. |
public inline void ClearMode () | Clears the value of Mode_Optional and sets Mode_IsSet to false. |
public inline float & GetSelectionChance () | Gets the value of SelectionChance_Optional, regardless of it having been set. |
public inline const float & GetSelectionChance () const | Gets the value of SelectionChance_Optional, regardless of it having been set. |
public inline const float & GetSelectionChance (const float & DefaultValue) const | Gets the value of SelectionChance_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetSelectionChance (float & OutValue) const | Fills OutValue with the value of SelectionChance_Optional and returns true if it has been set, otherwise returns false. |
public inline float * GetSelectionChanceOrNull () | Returns a pointer to SelectionChance_Optional, if it has been set, otherwise returns nullptr. |
public inline const float * GetSelectionChanceOrNull () const | Returns a pointer to SelectionChance_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetSelectionChance (float NewValue) | Sets the value of SelectionChance_Optional and also sets SelectionChance_IsSet to true. |
public inline void ClearSelectionChance () | Clears the value of SelectionChance_Optional and sets SelectionChance_IsSet to false. |
public inline TMap< FString, FString > & GetCustomData () | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const TMap< FString, FString > & GetCustomData () const | Gets the value of CustomData_Optional, regardless of it having been set. |
public inline const TMap< FString, FString > & GetCustomData (const TMap< FString, FString > & DefaultValue) const | Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetCustomData (TMap< FString, FString > & OutValue) const | Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false. |
public inline TMap< FString, FString > * GetCustomDataOrNull () | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline const TMap< FString, FString > * GetCustomDataOrNull () const | Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetCustomData (TMap< FString, FString > NewValue) | Sets the value of CustomData_Optional and also sets CustomData_IsSet to true. |
public inline void ClearCustomData () | Clears the value of CustomData_Optional and sets CustomData_IsSet to false. |
Members
public int32
MapGameId_Optional
ID to uniquely identify this map game.
public bool
MapGameId_IsSet
true if MapGameId_Optional has been set to a value
public FString
MapName
Name of the map the instance should load into.
public FString
Mode_Optional
Game mode for the instance to spawn in.
public bool
Mode_IsSet
true if Mode_Optional has been set to a value
public float
SelectionChance_Optional
Chance that this map will get selected in a rotation list.
public bool
SelectionChance_IsSet
true if SelectionChance_Optional has been set to a value
public TMap< FString, FString >
CustomData_Optional
Custom data to pass through to the instance.
public bool
CustomData_IsSet
true if CustomData_Optional has been set to a value
public virtual bool
FromJson
(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValue
Data from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void
WriteJson
(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
Writer
JSON Writer stream to push .
public inline int32 &
GetMapGameId
()
Gets the value of MapGameId_Optional, regardless of it having been set.
public inline const int32 &
GetMapGameId
() const
Gets the value of MapGameId_Optional, regardless of it having been set.
public inline const int32 &
GetMapGameId
(const int32 & DefaultValue) const
Gets the value of MapGameId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool
GetMapGameId
(int32 & OutValue) const
Fills OutValue with the value of MapGameId_Optional and returns true if it has been set, otherwise returns false.
public inline int32 *
GetMapGameIdOrNull
()
Returns a pointer to MapGameId_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 *
GetMapGameIdOrNull
() const
Returns a pointer to MapGameId_Optional, if it has been set, otherwise returns nullptr.
public inline void
SetMapGameId
(int32 NewValue)
Sets the value of MapGameId_Optional and also sets MapGameId_IsSet to true.
public inline void
ClearMapGameId
()
Clears the value of MapGameId_Optional and sets MapGameId_IsSet to false.
public inline bool
IsMapGameIdDefaultValue
() const
Returns true if MapGameId_Optional is set and matches the default value.
public inline void
SetMapGameIdToDefault
()
Sets the value of MapGameId_Optional to its default and also sets MapGameId_IsSet to true.
public inline FString &
GetMapName
()
Gets the value of MapName.
public inline const FString &
GetMapName
() const
Gets the value of MapName.
public inline void
SetMapName
(FString NewValue)
Sets the value of MapName.
public inline FString &
GetMode
()
Gets the value of Mode_Optional, regardless of it having been set.
public inline const FString &
GetMode
() const
Gets the value of Mode_Optional, regardless of it having been set.
public inline const FString &
GetMode
(const FString & DefaultValue) const
Gets the value of Mode_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool
GetMode
(FString & OutValue) const
Fills OutValue with the value of Mode_Optional and returns true if it has been set, otherwise returns false.
public inline FString *
GetModeOrNull
()
Returns a pointer to Mode_Optional, if it has been set, otherwise returns nullptr.
public inline const FString *
GetModeOrNull
() const
Returns a pointer to Mode_Optional, if it has been set, otherwise returns nullptr.
public inline void
SetMode
(FString NewValue)
Sets the value of Mode_Optional and also sets Mode_IsSet to true.
public inline void
ClearMode
()
Clears the value of Mode_Optional and sets Mode_IsSet to false.
public inline float &
GetSelectionChance
()
Gets the value of SelectionChance_Optional, regardless of it having been set.
public inline const float &
GetSelectionChance
() const
Gets the value of SelectionChance_Optional, regardless of it having been set.
public inline const float &
GetSelectionChance
(const float & DefaultValue) const
Gets the value of SelectionChance_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool
GetSelectionChance
(float & OutValue) const
Fills OutValue with the value of SelectionChance_Optional and returns true if it has been set, otherwise returns false.
public inline float *
GetSelectionChanceOrNull
()
Returns a pointer to SelectionChance_Optional, if it has been set, otherwise returns nullptr.
public inline const float *
GetSelectionChanceOrNull
() const
Returns a pointer to SelectionChance_Optional, if it has been set, otherwise returns nullptr.
public inline void
SetSelectionChance
(float NewValue)
Sets the value of SelectionChance_Optional and also sets SelectionChance_IsSet to true.
public inline void
ClearSelectionChance
()
Clears the value of SelectionChance_Optional and sets SelectionChance_IsSet to false.
public inline TMap< FString, FString > &
GetCustomData
()
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > &
GetCustomData
() const
Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > &
GetCustomData
(const TMap< FString, FString > & DefaultValue) const
Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool
GetCustomData
(TMap< FString, FString > & OutValue) const
Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false.
public inline TMap< FString, FString > *
GetCustomDataOrNull
()
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline const TMap< FString, FString > *
GetCustomDataOrNull
() const
Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline void
SetCustomData
(TMap< FString, FString > NewValue)
Sets the value of CustomData_Optional and also sets CustomData_IsSet to true.
public inline void
ClearCustomData
()
Clears the value of CustomData_Optional and sets CustomData_IsSet to false.