RHAPI_PlayerPersonResponse
Summary
Members | Descriptions |
---|---|
struct FRHAPI_PlayerPersonResponse | Response for getting a player’s info. |
struct FRHAPI_PlayerPersonResponse
struct FRHAPI_PlayerPersonResponse
: public FRHAPI_Model
Response for getting a player’s info.
Summary
Members | Descriptions |
---|---|
public int32 PlayerId | Player ID DEPRECATED use player_uuid instead. |
public FGuid PlayerUuid | Player UUID. |
public int32 ActivePlayerId_Optional | DEPRECATED use active_player_uuid instead. Active player ID, if the player has an active player. |
public bool ActivePlayerId_IsSet | true if ActivePlayerId_Optional has been set to a value |
public FGuid ActivePlayerUuid_Optional | Active player UUID, if the player has an active player. |
public bool ActivePlayerUuid_IsSet | true if ActivePlayerUuid_Optional has been set to a value |
public FGuid PersonId | Person ID. |
public virtual bool FromJson (const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson (TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline int32 & GetPlayerId () | Gets the value of PlayerId. |
public inline const int32 & GetPlayerId () const | Gets the value of PlayerId. |
public inline void SetPlayerId (int32 NewValue) | Sets the value of PlayerId. |
public inline bool IsPlayerIdDefaultValue () const | Returns true if PlayerId matches the default value. |
public inline void SetPlayerIdToDefault () | Sets the value of PlayerId to its default |
public inline FGuid & GetPlayerUuid () | Gets the value of PlayerUuid. |
public inline const FGuid & GetPlayerUuid () const | Gets the value of PlayerUuid. |
public inline void SetPlayerUuid (FGuid NewValue) | Sets the value of PlayerUuid. |
public inline int32 & GetActivePlayerId () | Gets the value of ActivePlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetActivePlayerId () const | Gets the value of ActivePlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetActivePlayerId (const int32 & DefaultValue) const | Gets the value of ActivePlayerId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetActivePlayerId (int32 & OutValue) const | Fills OutValue with the value of ActivePlayerId_Optional and returns true if it has been set, otherwise returns false. |
public inline int32 * GetActivePlayerIdOrNull () | Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline const int32 * GetActivePlayerIdOrNull () const | Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetActivePlayerId (int32 NewValue) | Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true. |
public inline void ClearActivePlayerId () | Clears the value of ActivePlayerId_Optional and sets ActivePlayerId_IsSet to false. |
public inline bool IsActivePlayerIdDefaultValue () const | Returns true if ActivePlayerId_Optional is set and matches the default value. |
public inline void SetActivePlayerIdToDefault () | Sets the value of ActivePlayerId_Optional to its default and also sets ActivePlayerId_IsSet to true. |
public inline FGuid & GetActivePlayerUuid () | Gets the value of ActivePlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetActivePlayerUuid () const | Gets the value of ActivePlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetActivePlayerUuid (const FGuid & DefaultValue) const | Gets the value of ActivePlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetActivePlayerUuid (FGuid & OutValue) const | Fills OutValue with the value of ActivePlayerUuid_Optional and returns true if it has been set, otherwise returns false. |
public inline FGuid * GetActivePlayerUuidOrNull () | Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline const FGuid * GetActivePlayerUuidOrNull () const | Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetActivePlayerUuid (FGuid NewValue) | Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true. |
public inline void ClearActivePlayerUuid () | Clears the value of ActivePlayerUuid_Optional and sets ActivePlayerUuid_IsSet to false. |
public inline FGuid & GetPersonId () | Gets the value of PersonId. |
public inline const FGuid & GetPersonId () const | Gets the value of PersonId. |
public inline void SetPersonId (FGuid NewValue) | Sets the value of PersonId. |
Members
public int32
PlayerId
Player ID DEPRECATED use player_uuid
instead.
public FGuid
PlayerUuid
Player UUID.
public int32
ActivePlayerId_Optional
DEPRECATED use active_player_uuid
instead. Active player ID, if the player has an active player.
public bool
ActivePlayerId_IsSet
true if ActivePlayerId_Optional has been set to a value
public FGuid
ActivePlayerUuid_Optional
Active player UUID, if the player has an active player.
public bool
ActivePlayerUuid_IsSet
true if ActivePlayerUuid_Optional has been set to a value
public FGuid
PersonId
Person ID.
public virtual bool
FromJson
(const TSharedPtr< FJsonValue > & JsonValue)
Fills this object with data from the passed in JSON.
Parameters
JsonValue
Data from the API call.
Returns
true if parsing of the JSON data was successful.
public virtual void
WriteJson
(TSharedRef< TJsonWriter<>> & Writer) const
Writes the data from this object into the specified JSON Writer stream.
Parameters
Writer
JSON Writer stream to push .
public inline int32 &
GetPlayerId
()
Gets the value of PlayerId.
public inline const int32 &
GetPlayerId
() const
Gets the value of PlayerId.
public inline void
SetPlayerId
(int32 NewValue)
Sets the value of PlayerId.
public inline bool
IsPlayerIdDefaultValue
() const
Returns true if PlayerId matches the default value.
public inline void
SetPlayerIdToDefault
()
Sets the value of PlayerId to its default
public inline FGuid &
GetPlayerUuid
()
Gets the value of PlayerUuid.
public inline const FGuid &
GetPlayerUuid
() const
Gets the value of PlayerUuid.
public inline void
SetPlayerUuid
(FGuid NewValue)
Sets the value of PlayerUuid.
public inline int32 &
GetActivePlayerId
()
Gets the value of ActivePlayerId_Optional, regardless of it having been set.
public inline const int32 &
GetActivePlayerId
() const
Gets the value of ActivePlayerId_Optional, regardless of it having been set.
public inline const int32 &
GetActivePlayerId
(const int32 & DefaultValue) const
Gets the value of ActivePlayerId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool
GetActivePlayerId
(int32 & OutValue) const
Fills OutValue with the value of ActivePlayerId_Optional and returns true if it has been set, otherwise returns false.
public inline int32 *
GetActivePlayerIdOrNull
()
Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 *
GetActivePlayerIdOrNull
() const
Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr.
public inline void
SetActivePlayerId
(int32 NewValue)
Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true.
public inline void
ClearActivePlayerId
()
Clears the value of ActivePlayerId_Optional and sets ActivePlayerId_IsSet to false.
public inline bool
IsActivePlayerIdDefaultValue
() const
Returns true if ActivePlayerId_Optional is set and matches the default value.
public inline void
SetActivePlayerIdToDefault
()
Sets the value of ActivePlayerId_Optional to its default and also sets ActivePlayerId_IsSet to true.
public inline FGuid &
GetActivePlayerUuid
()
Gets the value of ActivePlayerUuid_Optional, regardless of it having been set.
public inline const FGuid &
GetActivePlayerUuid
() const
Gets the value of ActivePlayerUuid_Optional, regardless of it having been set.
public inline const FGuid &
GetActivePlayerUuid
(const FGuid & DefaultValue) const
Gets the value of ActivePlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool
GetActivePlayerUuid
(FGuid & OutValue) const
Fills OutValue with the value of ActivePlayerUuid_Optional and returns true if it has been set, otherwise returns false.
public inline FGuid *
GetActivePlayerUuidOrNull
()
Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline const FGuid *
GetActivePlayerUuidOrNull
() const
Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr.
public inline void
SetActivePlayerUuid
(FGuid NewValue)
Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true.
public inline void
ClearActivePlayerUuid
()
Clears the value of ActivePlayerUuid_Optional and sets ActivePlayerUuid_IsSet to false.
public inline FGuid &
GetPersonId
()
Gets the value of PersonId.
public inline const FGuid &
GetPersonId
() const
Gets the value of PersonId.
public inline void
SetPersonId
(FGuid NewValue)
Sets the value of PersonId.