Put Session Template For Sandbox
PUT /v1/sandbox/{sandbox_id}/session-template/{session_template_id}
Update a specific Session Template in a sandbox
Requires permission sandbox:config:edit.
Authorizations
Parameters
Path Parameters
Sandbox ID
Sandbox ID
Request Body required
object
Unique name for this type of session
The engine name for this session type
If sessions of this type can be entered into the matchmaking system
If players can create this session directly
Should we attempt to automatically join an existing session before creating a new one
If the session should be publicly joinable without invites
If the session should be automatically added to the public session browser
Parameters added to the session when it is automatically added to the public session browser
object
Can this session type be added to the public session browser
If the session should be kept alive when there are no players actively in it
Parameters passed to an instance when it is automatically started for this session type
object
Name of the map for the instance to spawn with
Game mode for the instance to spawn in
Additional commandline parameters for the instance
Custom data to pass through to the instance
object
ID for an instance request template that should be used to automatically start an instance when a session of this type is created. This takes priority over Instance Startup Params
The minimum number of these sessions that should be kept alive at all times
Default number of teams this session type will have
Default number of players allowed per team
Can a player change their own team without elevated permissions
Custom passthrough data that will be added to all sessions of this type
object
If players should be notified at time of reservation in this type of session instead of waiting until they’re invited
Responses
200
Successful Response
object
Unique name for this type of session
The engine name for this session type
If sessions of this type can be entered into the matchmaking system
If players can create this session directly
Should we attempt to automatically join an existing session before creating a new one
If the session should be publicly joinable without invites
If the session should be automatically added to the public session browser
Parameters added to the session when it is automatically added to the public session browser
object
Can this session type be added to the public session browser
If the session should be kept alive when there are no players actively in it
Parameters passed to an instance when it is automatically started for this session type
object
Name of the map for the instance to spawn with
Game mode for the instance to spawn in
Additional commandline parameters for the instance
Custom data to pass through to the instance
object
ID for an instance request template that should be used to automatically start an instance when a session of this type is created. This takes priority over Instance Startup Params
The minimum number of these sessions that should be kept alive at all times
Default number of teams this session type will have
Default number of players allowed per team
Can a player change their own team without elevated permissions
Custom passthrough data that will be added to all sessions of this type
object
If players should be notified at time of reservation in this type of session instead of waiting until they’re invited
ID of the Sandbox
UUID to identify this specific session template
List of PlatformSessionTemplates that belong to this session type
object
The platform’s name for this type of platform session
The maximum number of players that are allowed within this platform session
Custom passthrough data that will be added to all sessions of this type
object
Which platform this template is associated with
ID of the Sandbox
Unique id for this type of session that this template is associated with
Account ID of the user who last modified the resource
Timestamp of when the resource was last modified
Account ID of the user who last modified the resource
Timestamp of when the resource was last modified
422
Validation Error