RHAPI_PlatformUserResponse
Summary
Members | Descriptions |
---|---|
struct FRHAPI_PlatformUserResponse | Response for successfully creating a platform user. |
struct FRHAPI_PlatformUserResponse
Response for successfully creating a platform user.
Summary
Members | Descriptions |
---|---|
public ERHAPI_Platform Platform | Platform to search/create with. |
public FString PlatformUserId | Platform user ID to search/create with. |
public FString DisplayName_Optional | Platform Display name. |
public bool DisplayName_IsSet | true if DisplayName_Optional has been set to a value |
public int32 PlayerId | Player ID DEPRECATED use player_uuid instead. |
public FGuid PlayerUuid | Player UUID. |
public FGuid PersonId | Person ID. |
public int32 ActivePlayerId_Optional | DEPRECATED use active_player_uuid instead. Active player ID, if the player has an active player. |
public bool ActivePlayerId_IsSet | true if ActivePlayerId_Optional has been set to a value |
public FGuid ActivePlayerUuid_Optional | Active player UUID, if the player has an active player. |
public bool ActivePlayerUuid_IsSet | true if ActivePlayerUuid_Optional has been set to a value |
public virtual bool FromJson (const TSharedPtr< FJsonValue > & JsonValue) | Fills this object with data from the passed in JSON. |
public virtual void WriteJson (TSharedRef< TJsonWriter<>> & Writer) const | Writes the data from this object into the specified JSON Writer stream. |
public inline ERHAPI_Platform & GetPlatform () | Gets the value of Platform. |
public inline const ERHAPI_Platform & GetPlatform () const | Gets the value of Platform. |
public inline void SetPlatform (ERHAPI_Platform NewValue) | Sets the value of Platform. |
public inline FString & GetPlatformUserId () | Gets the value of PlatformUserId. |
public inline const FString & GetPlatformUserId () const | Gets the value of PlatformUserId. |
public inline void SetPlatformUserId (FString NewValue) | Sets the value of PlatformUserId. |
public inline FString & GetDisplayName () | Gets the value of DisplayName_Optional, regardless of it having been set. |
public inline const FString & GetDisplayName () const | Gets the value of DisplayName_Optional, regardless of it having been set. |
public inline const FString & GetDisplayName (const FString & DefaultValue) const | Gets the value of DisplayName_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetDisplayName (FString & OutValue) const | Fills OutValue with the value of DisplayName_Optional and returns true if it has been set, otherwise returns false. |
public inline FString * GetDisplayNameOrNull () | Returns a pointer to DisplayName_Optional, if it has been set, otherwise returns nullptr. |
public inline const FString * GetDisplayNameOrNull () const | Returns a pointer to DisplayName_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetDisplayName (FString NewValue) | Sets the value of DisplayName_Optional and also sets DisplayName_IsSet to true. |
public inline void ClearDisplayName () | Clears the value of DisplayName_Optional and sets DisplayName_IsSet to false. |
public inline int32 & GetPlayerId () | Gets the value of PlayerId. |
public inline const int32 & GetPlayerId () const | Gets the value of PlayerId. |
public inline void SetPlayerId (int32 NewValue) | Sets the value of PlayerId. |
public inline bool IsPlayerIdDefaultValue () const | Returns true if PlayerId matches the default value. |
public inline void SetPlayerIdToDefault () | Sets the value of PlayerId to its default |
public inline FGuid & GetPlayerUuid () | Gets the value of PlayerUuid. |
public inline const FGuid & GetPlayerUuid () const | Gets the value of PlayerUuid. |
public inline void SetPlayerUuid (FGuid NewValue) | Sets the value of PlayerUuid. |
public inline FGuid & GetPersonId () | Gets the value of PersonId. |
public inline const FGuid & GetPersonId () const | Gets the value of PersonId. |
public inline void SetPersonId (FGuid NewValue) | Sets the value of PersonId. |
public inline int32 & GetActivePlayerId () | Gets the value of ActivePlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetActivePlayerId () const | Gets the value of ActivePlayerId_Optional, regardless of it having been set. |
public inline const int32 & GetActivePlayerId (const int32 & DefaultValue) const | Gets the value of ActivePlayerId_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetActivePlayerId (int32 & OutValue) const | Fills OutValue with the value of ActivePlayerId_Optional and returns true if it has been set, otherwise returns false. |
public inline int32 * GetActivePlayerIdOrNull () | Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline const int32 * GetActivePlayerIdOrNull () const | Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetActivePlayerId (int32 NewValue) | Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true. |
public inline void ClearActivePlayerId () | Clears the value of ActivePlayerId_Optional and sets ActivePlayerId_IsSet to false. |
public inline bool IsActivePlayerIdDefaultValue () const | Returns true if ActivePlayerId_Optional is set and matches the default value. |
public inline void SetActivePlayerIdToDefault () | Sets the value of ActivePlayerId_Optional to its default and also sets ActivePlayerId_IsSet to true. |
public inline FGuid & GetActivePlayerUuid () | Gets the value of ActivePlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetActivePlayerUuid () const | Gets the value of ActivePlayerUuid_Optional, regardless of it having been set. |
public inline const FGuid & GetActivePlayerUuid (const FGuid & DefaultValue) const | Gets the value of ActivePlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue. |
public inline bool GetActivePlayerUuid (FGuid & OutValue) const | Fills OutValue with the value of ActivePlayerUuid_Optional and returns true if it has been set, otherwise returns false. |
public inline FGuid * GetActivePlayerUuidOrNull () | Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline const FGuid * GetActivePlayerUuidOrNull () const | Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr. |
public inline void SetActivePlayerUuid (FGuid NewValue) | Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true. |
public inline void ClearActivePlayerUuid () | Clears the value of ActivePlayerUuid_Optional and sets ActivePlayerUuid_IsSet to false. |
Members
public ERHAPI_Platform
Platform
Platform to search/create with.
#### `public FString `[`PlatformUserId`](#structFRHAPI__PlatformUserResponse_1a55f1404bd69e29874fc645d89c6176f7)
Platform user ID to search/create with.
#### `public FString `[`DisplayName_Optional`](#structFRHAPI__PlatformUserResponse_1a3f16e07fab354e8a5ba7dcd51c29a5f7)
Platform Display name.
#### `public bool `[`DisplayName_IsSet`](#structFRHAPI__PlatformUserResponse_1a4868cecc8bcb5b886c8ff732d1cb2cb2)
true if DisplayName_Optional has been set to a value
#### `public int32 `[`PlayerId`](#structFRHAPI__PlatformUserResponse_1aabf7a11cd8f9ed3ea446bba465afacfe)
Player ID DEPRECATED use player_uuid
instead.
#### `public FGuid `[`PlayerUuid`](#structFRHAPI__PlatformUserResponse_1af7980a903417502d4689d106ea3763d1)
Player UUID.
#### `public FGuid `[`PersonId`](#structFRHAPI__PlatformUserResponse_1a2a03597a3a43e59ff7f32ace9d82aaa2)
Person ID.
#### `public int32 `[`ActivePlayerId_Optional`](#structFRHAPI__PlatformUserResponse_1a884999cb95f6c5600b08ddd7bb10f9fd)
DEPRECATED use active_player_uuid
instead. Active player ID, if the player has an active player.
#### `public bool `[`ActivePlayerId_IsSet`](#structFRHAPI__PlatformUserResponse_1a9c034f207e9f821bab3bb304121dc759)
true if ActivePlayerId_Optional has been set to a value
#### `public FGuid `[`ActivePlayerUuid_Optional`](#structFRHAPI__PlatformUserResponse_1a3c1b8038c0d17def6ed1b427052a5f59)
Active player UUID, if the player has an active player.
#### `public bool `[`ActivePlayerUuid_IsSet`](#structFRHAPI__PlatformUserResponse_1a968d6667a7ba19495696a298e831abda)
true if ActivePlayerUuid_Optional has been set to a value
#### `public virtual bool `[`FromJson`](#structFRHAPI__PlatformUserResponse_1a072ec067006e040f7236458dc680a296)`(const TSharedPtr< FJsonValue > & JsonValue)`
Fills this object with data from the passed in JSON.
Parameters
JsonValue
Data from the API call.
Returns
true if parsing of the JSON data was successful.
#### `public virtual void `[`WriteJson`](#structFRHAPI__PlatformUserResponse_1aa60153a7d3b65c767195ba78782f192c)`(TSharedRef< TJsonWriter<>> & Writer) const`
Writes the data from this object into the specified JSON Writer stream.
Parameters
Writer
JSON Writer stream to push .
#### `public inline ERHAPI_Platform & `[`GetPlatform`](#structFRHAPI__PlatformUserResponse_1a6054701d552a69f01655b651084810da)`()`
Gets the value of Platform.
#### `public inline const ERHAPI_Platform & `[`GetPlatform`](#structFRHAPI__PlatformUserResponse_1a55a4b8ee113e898cfe7d377347d5965a)`() const`
Gets the value of Platform.
#### `public inline void `[`SetPlatform`](#structFRHAPI__PlatformUserResponse_1ab3022f12a53102bf6f50983ae8fd52b1)`(ERHAPI_Platform NewValue)`
Sets the value of Platform.
#### `public inline FString & `[`GetPlatformUserId`](#structFRHAPI__PlatformUserResponse_1aff27c387818dac595cb1a9d71b078063)`()`
Gets the value of PlatformUserId.
#### `public inline const FString & `[`GetPlatformUserId`](#structFRHAPI__PlatformUserResponse_1a5df801664295316361acac2b79dc0652)`() const`
Gets the value of PlatformUserId.
#### `public inline void `[`SetPlatformUserId`](#structFRHAPI__PlatformUserResponse_1a527f66d1d87849e3de62ea7f8bfbd4b0)`(FString NewValue)`
Sets the value of PlatformUserId.
#### `public inline FString & `[`GetDisplayName`](#structFRHAPI__PlatformUserResponse_1a38a90ab710e758ccf6a18b3931351d64)`()`
Gets the value of DisplayName_Optional, regardless of it having been set.
#### `public inline const FString & `[`GetDisplayName`](#structFRHAPI__PlatformUserResponse_1a49ac38717d2b6fb363e27af80208925c)`() const`
Gets the value of DisplayName_Optional, regardless of it having been set.
#### `public inline const FString & `[`GetDisplayName`](#structFRHAPI__PlatformUserResponse_1a1cd59e049a8d0bbe66023397ad1faf2c)`(const FString & DefaultValue) const`
Gets the value of DisplayName_Optional, if it has been set, otherwise it returns DefaultValue.
#### `public inline bool `[`GetDisplayName`](#structFRHAPI__PlatformUserResponse_1ab219b827a34ff526c173b4d634dc0ad1)`(FString & OutValue) const`
Fills OutValue with the value of DisplayName_Optional and returns true if it has been set, otherwise returns false.
#### `public inline FString * `[`GetDisplayNameOrNull`](#structFRHAPI__PlatformUserResponse_1a0c166e280d52ec61d1e98224a20e68a6)`()`
Returns a pointer to DisplayName_Optional, if it has been set, otherwise returns nullptr.
#### `public inline const FString * `[`GetDisplayNameOrNull`](#structFRHAPI__PlatformUserResponse_1a00752170afe85711e6adcfd0a48b45bc)`() const`
Returns a pointer to DisplayName_Optional, if it has been set, otherwise returns nullptr.
#### `public inline void `[`SetDisplayName`](#structFRHAPI__PlatformUserResponse_1a961cf8152974cdd5eb1329c6b6a5daf2)`(FString NewValue)`
Sets the value of DisplayName_Optional and also sets DisplayName_IsSet to true.
#### `public inline void `[`ClearDisplayName`](#structFRHAPI__PlatformUserResponse_1a867c074fe63e383a69916ce2496f65ff)`()`
Clears the value of DisplayName_Optional and sets DisplayName_IsSet to false.
#### `public inline int32 & `[`GetPlayerId`](#structFRHAPI__PlatformUserResponse_1a8ec2981c26d30ee9b369680b1d413d76)`()`
Gets the value of PlayerId.
#### `public inline const int32 & `[`GetPlayerId`](#structFRHAPI__PlatformUserResponse_1a947bb37b608bd05320eee4265a8c5be4)`() const`
Gets the value of PlayerId.
#### `public inline void `[`SetPlayerId`](#structFRHAPI__PlatformUserResponse_1ae54eeef43e118a8d6aed173906b3e71b)`(int32 NewValue)`
Sets the value of PlayerId.
#### `public inline bool `[`IsPlayerIdDefaultValue`](#structFRHAPI__PlatformUserResponse_1a8f9c2131d18b305f4afe71b9c3857ca1)`() const`
Returns true if PlayerId matches the default value.
#### `public inline void `[`SetPlayerIdToDefault`](#structFRHAPI__PlatformUserResponse_1a12c5723de977c41c19321ae97affe462)`()`
Sets the value of PlayerId to its default
#### `public inline FGuid & `[`GetPlayerUuid`](#structFRHAPI__PlatformUserResponse_1ad7b012618e119e2047dde5616aed98ad)`()`
Gets the value of PlayerUuid.
#### `public inline const FGuid & `[`GetPlayerUuid`](#structFRHAPI__PlatformUserResponse_1ad2733355b8148213f8c2b917f89d065c)`() const`
Gets the value of PlayerUuid.
#### `public inline void `[`SetPlayerUuid`](#structFRHAPI__PlatformUserResponse_1a7e9d894f254a006cbef1b311282ec5d5)`(FGuid NewValue)`
Sets the value of PlayerUuid.
#### `public inline FGuid & `[`GetPersonId`](#structFRHAPI__PlatformUserResponse_1a6a639dbaccf9b951bd56743de2d92081)`()`
Gets the value of PersonId.
#### `public inline const FGuid & `[`GetPersonId`](#structFRHAPI__PlatformUserResponse_1ab799e70c414170b1e52e321de2b09691)`() const`
Gets the value of PersonId.
#### `public inline void `[`SetPersonId`](#structFRHAPI__PlatformUserResponse_1ab5f01f96a138a4e3d41cce03ea1f5871)`(FGuid NewValue)`
Sets the value of PersonId.
#### `public inline int32 & `[`GetActivePlayerId`](#structFRHAPI__PlatformUserResponse_1aaea183b953bb304d95d68ec45f285162)`()`
Gets the value of ActivePlayerId_Optional, regardless of it having been set.
#### `public inline const int32 & `[`GetActivePlayerId`](#structFRHAPI__PlatformUserResponse_1a1787805881f51f5a3c8c11f54bc1f1e8)`() const`
Gets the value of ActivePlayerId_Optional, regardless of it having been set.
#### `public inline const int32 & `[`GetActivePlayerId`](#structFRHAPI__PlatformUserResponse_1ad4e0f17bafaf29feebadc2a1e095ebde)`(const int32 & DefaultValue) const`
Gets the value of ActivePlayerId_Optional, if it has been set, otherwise it returns DefaultValue.
#### `public inline bool `[`GetActivePlayerId`](#structFRHAPI__PlatformUserResponse_1aab6b29ef919af2bc7f9ce25011e13c36)`(int32 & OutValue) const`
Fills OutValue with the value of ActivePlayerId_Optional and returns true if it has been set, otherwise returns false.
#### `public inline int32 * `[`GetActivePlayerIdOrNull`](#structFRHAPI__PlatformUserResponse_1a43090e0a7a3bef6c4f82224b2ec87caa)`()`
Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr.
#### `public inline const int32 * `[`GetActivePlayerIdOrNull`](#structFRHAPI__PlatformUserResponse_1a3afe446b18ae123b0cc5f34d75ce195e)`() const`
Returns a pointer to ActivePlayerId_Optional, if it has been set, otherwise returns nullptr.
#### `public inline void `[`SetActivePlayerId`](#structFRHAPI__PlatformUserResponse_1ab1617e0766be9435abc42f9405ef0d30)`(int32 NewValue)`
Sets the value of ActivePlayerId_Optional and also sets ActivePlayerId_IsSet to true.
#### `public inline void `[`ClearActivePlayerId`](#structFRHAPI__PlatformUserResponse_1afb84ba974117532705d640d3f9d8eaf5)`()`
Clears the value of ActivePlayerId_Optional and sets ActivePlayerId_IsSet to false.
#### `public inline bool `[`IsActivePlayerIdDefaultValue`](#structFRHAPI__PlatformUserResponse_1a96a8b8dee4552a4c297159ebd623ea33)`() const`
Returns true if ActivePlayerId_Optional is set and matches the default value.
#### `public inline void `[`SetActivePlayerIdToDefault`](#structFRHAPI__PlatformUserResponse_1aed7a5f7a1d8d9ebdb0b2eb1099a9d069)`()`
Sets the value of ActivePlayerId_Optional to its default and also sets ActivePlayerId_IsSet to true.
#### `public inline FGuid & `[`GetActivePlayerUuid`](#structFRHAPI__PlatformUserResponse_1ae6b0c1cd02488434af4c3cf70e21efb4)`()`
Gets the value of ActivePlayerUuid_Optional, regardless of it having been set.
#### `public inline const FGuid & `[`GetActivePlayerUuid`](#structFRHAPI__PlatformUserResponse_1a413aa342a85438eee06aa09daa28c94a)`() const`
Gets the value of ActivePlayerUuid_Optional, regardless of it having been set.
#### `public inline const FGuid & `[`GetActivePlayerUuid`](#structFRHAPI__PlatformUserResponse_1afec8edf5f68e4c70cd517d3390cd2c85)`(const FGuid & DefaultValue) const`
Gets the value of ActivePlayerUuid_Optional, if it has been set, otherwise it returns DefaultValue.
#### `public inline bool `[`GetActivePlayerUuid`](#structFRHAPI__PlatformUserResponse_1a70555e4f90391a3f31d355e5a4d7b0b7)`(FGuid & OutValue) const`
Fills OutValue with the value of ActivePlayerUuid_Optional and returns true if it has been set, otherwise returns false.
#### `public inline FGuid * `[`GetActivePlayerUuidOrNull`](#structFRHAPI__PlatformUserResponse_1ae2417d7b7226050c1946a7e03c56d3a2)`()`
Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr.
#### `public inline const FGuid * `[`GetActivePlayerUuidOrNull`](#structFRHAPI__PlatformUserResponse_1a08fca4f21a840a84f4a1b2ab925f4fa0)`() const`
Returns a pointer to ActivePlayerUuid_Optional, if it has been set, otherwise returns nullptr.
#### `public inline void `[`SetActivePlayerUuid`](#structFRHAPI__PlatformUserResponse_1a4d2e69c1d2dedb90e5f033b6d1671a75)`(FGuid NewValue)`
Sets the value of ActivePlayerUuid_Optional and also sets ActivePlayerUuid_IsSet to true.
#### `public inline void `[`ClearActivePlayerUuid`](#structFRHAPI__PlatformUserResponse_1ac732875511b55956fcd144638593c3f0)`()`
Clears the value of ActivePlayerUuid_Optional and sets ActivePlayerUuid_IsSet to false.