custom_data | object | No | Custom data associated with the resource |
name | string | No | Name of the resource |
description | string | No | Description of the resource |
item_id | string | No | The Item ID. Optional Item that will be granted to the player if Sub Vendor ID is not specified. |
sub_vendor_id | string | No | The Sub Vendor ID. Optional Vendor ID that will be used to fulfill the Loot instead of granting the Item. |
quantity | integer | No | The quantity of the Item or Sub Vendor to fulfill. This will be multiplied by the quantity of fulfilled Loot and the parent Loot if quantity_type is relative. |
inventory_selector_type | object | Yes | See schema |
inventory_operation | object | Yes | See schema |
active | boolean | No | Determines if the Loot is active. Inactive Loot will not be fulfilled. |
sort_order | integer | No | The sort order of the Loot. Lower sort order will be fulfilled first. Inventory Operation is used as a tie breaker when sort_order is the same. |
drop_weight | integer | No | The drop weight of the Loot. Higher drop weight will be more likely to be fulfilled. |
fill_in_new_order | boolean | No | When dropped in a randomly sampled vendor, will this create a new order or fill inline?. The primary use case for this is when you want the same loot to be dropped multiple times in a randomly sampled vendor. |
allow_partial_bundles | boolean | No | When dropped in a randomly sampled vendor, will the sub vendor allow dropping part of the the bundle? False means it will only drop if the entire sub vendor can be given to the player |
required_item_id | string | No | Item required to be owned/rented to drop this Loot in a randomly sampled vendor |
required_item_count | integer | No | Amount of the required_item_id to be owned/rented to drop this Loot in a randomly sampled vendor |
stack_limit | integer | No | Amount of owned/rented of this Loot’s item that will prevent this Loot from dropping in a randomly sampled vendor |
quantity_type | object | No | See schema |
quantity_multi_inventory_item_id | string | No | When fulfilling Loot if this is set the quantity will be multiplied by the quantity of this Item in the Player’s Inventory. |
is_claimable_by_client | boolean | No | Determines if the Loot can be claimed by the client. This is dangerous without the correct loot confiuration as a client could claim Loot multiple times. |
time_frame_id | string | No | The Time Frame ID. Optional Time Frame ID that will be used the expiration of Loot when it is fulfilled. |
use_inventory_bucket | object | No | See schema |
xp_quantity_transform_type | object | No | See schema |
current_price_point_id | string | No | The current price point id. Optional Price Point ID that will be used to determine the price of the Loot when it is fulfilled. |
pre_sale_price_point_id | string | No | The pre sale price point id. Optional Price Point ID that will be used to show the previous price of the Loot. |
hard_quantity_maximum | integer | No | Hard cap on quantity of an item this Loot can give. Disabled with 0 |
sandbox_id | string | No | ID of the Sandbox |
last_modified_account_id | string | No | Account ID of the user who last modified the resource |
last_modified_timestamp | string | No | Timestamp of when the resource was last modified |
created_timestamp | string | No | Timestamp of when the resource was created |
loot_id | string | Yes | The Loot ID |
vendor_id | string | Yes | The Vendor ID |
legacy_loot_id | integer | No | The legacy ID of the Loot. |
vendor_name | string | No | Name corresponding Vendor ID |
sub_vendor_name | string | No | Name corresponding Sub-Vendor ID |
item_name | string | No | Name corresponding Item ID |
required_item_name | string | No | Name corresponding Required Item ID |
quantity_multi_inventory_item_name | string | No | Name corresponding Quantity Multi Inventory Item ID |
current_price_point_name | string | No | Name corresponding Current Price Point ID |
pre_sale_price_point_name | string | No | Name corresponding Pre-sale Price Point ID |
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