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RHAPI_PlayerOrderDetail

Summary

MembersDescriptions
struct FRHAPI_PlayerOrderDetailRepresents details of what occurred in a Player Order Entry.

struct FRHAPI_PlayerOrderDetail

struct FRHAPI_PlayerOrderDetail
: public FRHAPI_Model

Represents details of what occurred in a Player Order Entry.

Summary

MembersDescriptions
public ERHAPI_PlayerOrderDetailType TypeThe type of detail.
public int32 LootId_OptionalThe Loot ID.
public bool LootId_IsSettrue if LootId_Optional has been set to a value
public FRHAPI_PlayerInventoryChange InvChange_Optional
public bool InvChange_IsSettrue if InvChange_Optional has been set to a value
public FRHAPI_PlayerOrderCreate Order_Optional
public bool Order_IsSettrue if Order_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)Fills this object with data from the passed in JSON.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) constWrites the data from this object into the specified JSON Writer stream.
public inline ERHAPI_PlayerOrderDetailType & GetType()Gets the value of Type.
public inline const ERHAPI_PlayerOrderDetailType & GetType() constGets the value of Type.
public inline void SetType(ERHAPI_PlayerOrderDetailType NewValue)Sets the value of Type.
public inline int32 & GetLootId()Gets the value of LootId_Optional, regardless of it having been set.
public inline const int32 & GetLootId() constGets the value of LootId_Optional, regardless of it having been set.
public inline const int32 & GetLootId(const int32 & DefaultValue) constGets the value of LootId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetLootId(int32 & OutValue) constFills OutValue with the value of LootId_Optional and returns true if it has been set, otherwise returns false.
public inline int32 * GetLootIdOrNull()Returns a pointer to LootId_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 * GetLootIdOrNull() constReturns a pointer to LootId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetLootId(int32 NewValue)Sets the value of LootId_Optional and also sets LootId_IsSet to true.
public inline void ClearLootId()Clears the value of LootId_Optional and sets LootId_IsSet to false.
public inline bool IsLootIdDefaultValue() constReturns true if LootId_Optional is set and matches the default value.
public inline void SetLootIdToDefault()Sets the value of LootId_Optional to its default and also sets LootId_IsSet to true.
public inline FRHAPI_PlayerInventoryChange&GetInvChange()Gets the value of InvChange_Optional, regardless of it having been set.
public inline const FRHAPI_PlayerInventoryChange&GetInvChange() constGets the value of InvChange_Optional, regardless of it having been set.
public inline const FRHAPI_PlayerInventoryChange&GetInvChange(const FRHAPI_PlayerInventoryChange & DefaultValue) constGets the value of InvChange_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetInvChange(FRHAPI_PlayerInventoryChange & OutValue) constFills OutValue with the value of InvChange_Optional and returns true if it has been set, otherwise returns false.
public inline FRHAPI_PlayerInventoryChange*GetInvChangeOrNull()Returns a pointer to InvChange_Optional, if it has been set, otherwise returns nullptr.
public inline const FRHAPI_PlayerInventoryChange*GetInvChangeOrNull() constReturns a pointer to InvChange_Optional, if it has been set, otherwise returns nullptr.
public inline void SetInvChange(FRHAPI_PlayerInventoryChange NewValue)Sets the value of InvChange_Optional and also sets InvChange_IsSet to true.
public inline void ClearInvChange()Clears the value of InvChange_Optional and sets InvChange_IsSet to false.
public inline FRHAPI_PlayerOrderCreate&GetOrder()Gets the value of Order_Optional, regardless of it having been set.
public inline const FRHAPI_PlayerOrderCreate&GetOrder() constGets the value of Order_Optional, regardless of it having been set.
public inline const FRHAPI_PlayerOrderCreate&GetOrder(const FRHAPI_PlayerOrderCreate & DefaultValue) constGets the value of Order_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetOrder(FRHAPI_PlayerOrderCreate & OutValue) constFills OutValue with the value of Order_Optional and returns true if it has been set, otherwise returns false.
public inline FRHAPI_PlayerOrderCreate*GetOrderOrNull()Returns a pointer to Order_Optional, if it has been set, otherwise returns nullptr.
public inline const FRHAPI_PlayerOrderCreate*GetOrderOrNull() constReturns a pointer to Order_Optional, if it has been set, otherwise returns nullptr.
public inline void SetOrder(FRHAPI_PlayerOrderCreate NewValue)Sets the value of Order_Optional and also sets Order_IsSet to true.
public inline void ClearOrder()Clears the value of Order_Optional and sets Order_IsSet to false.

Members

public ERHAPI_PlayerOrderDetailType Type

The type of detail.


#### `public int32 `[`LootId_Optional`](#structFRHAPI__PlayerOrderDetail_1a08c4cad481c284ba8aaf53718a7bbd4f)

The Loot ID.


#### `public bool `[`LootId_IsSet`](#structFRHAPI__PlayerOrderDetail_1ad476e78823720ee827aa399cf36f1118)

true if LootId_Optional has been set to a value


#### `public `[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` `[`InvChange_Optional`](#structFRHAPI__PlayerOrderDetail_1ad0e610fd1bd4d81f74499cccfe7b1a4d)
#### `public bool `[`InvChange_IsSet`](#structFRHAPI__PlayerOrderDetail_1aa8dc87095dfe419acb5acf090308c998)

true if InvChange_Optional has been set to a value


#### `public `[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` `[`Order_Optional`](#structFRHAPI__PlayerOrderDetail_1a68f838a280f08b03b0bf5964b28098cc)
#### `public bool `[`Order_IsSet`](#structFRHAPI__PlayerOrderDetail_1a3921beba6e9b7a0608bc782c7c05aa22)

true if Order_Optional has been set to a value


#### `public virtual bool `[`FromJson`](#structFRHAPI__PlayerOrderDetail_1a4ba5c63e5403eb6ddd51041593318f46)`(const TSharedPtr< FJsonValue > & JsonValue)`

Fills this object with data from the passed in JSON.

Parameters

  • JsonValue Data from the API call.

Returns

true if parsing of the JSON data was successful.


#### `public virtual void `[`WriteJson`](#structFRHAPI__PlayerOrderDetail_1a68f1fb71c6510a14fb0c6fb09668bd90)`(TSharedRef< TJsonWriter<>> & Writer) const`

Writes the data from this object into the specified JSON Writer stream.

Parameters

  • Writer JSON Writer stream to push .

#### `public inline ERHAPI_PlayerOrderDetailType & `[`GetType`](#structFRHAPI__PlayerOrderDetail_1a09de077b2f6fe4d527abce325cb1dec1)`()`

Gets the value of Type.


#### `public inline const ERHAPI_PlayerOrderDetailType & `[`GetType`](#structFRHAPI__PlayerOrderDetail_1a9646c80d2cdf34ad649d00d6dd5fbba1)`() const`

Gets the value of Type.


#### `public inline void `[`SetType`](#structFRHAPI__PlayerOrderDetail_1a4889f53c7bda72f614266062daf11fa5)`(ERHAPI_PlayerOrderDetailType NewValue)`

Sets the value of Type.


#### `public inline int32 & `[`GetLootId`](#structFRHAPI__PlayerOrderDetail_1aafdff43dd3c9cddaebbf007389da0652)`()`

Gets the value of LootId_Optional, regardless of it having been set.


#### `public inline const int32 & `[`GetLootId`](#structFRHAPI__PlayerOrderDetail_1aad3c84358a2ab11834e393ea4e94572d)`() const`

Gets the value of LootId_Optional, regardless of it having been set.


#### `public inline const int32 & `[`GetLootId`](#structFRHAPI__PlayerOrderDetail_1a59828efc74f9947124a58f4e4caac914)`(const int32 & DefaultValue) const`

Gets the value of LootId_Optional, if it has been set, otherwise it returns DefaultValue.


#### `public inline bool `[`GetLootId`](#structFRHAPI__PlayerOrderDetail_1a6438d6ed4bae0ce984d184d097c3ca25)`(int32 & OutValue) const`

Fills OutValue with the value of LootId_Optional and returns true if it has been set, otherwise returns false.


#### `public inline int32 * `[`GetLootIdOrNull`](#structFRHAPI__PlayerOrderDetail_1aadd5bd1461c82ec3c6a96acab2ec4944)`()`

Returns a pointer to LootId_Optional, if it has been set, otherwise returns nullptr.


#### `public inline const int32 * `[`GetLootIdOrNull`](#structFRHAPI__PlayerOrderDetail_1aca3b15e3efbbae144c58d907ac90a540)`() const`

Returns a pointer to LootId_Optional, if it has been set, otherwise returns nullptr.


#### `public inline void `[`SetLootId`](#structFRHAPI__PlayerOrderDetail_1ade4d91d46467f9cb5ca89c9adbc7c934)`(int32 NewValue)`

Sets the value of LootId_Optional and also sets LootId_IsSet to true.


#### `public inline void `[`ClearLootId`](#structFRHAPI__PlayerOrderDetail_1a0b1f1836912a9cfdddb8bf0f573445b7)`()`

Clears the value of LootId_Optional and sets LootId_IsSet to false.


#### `public inline bool `[`IsLootIdDefaultValue`](#structFRHAPI__PlayerOrderDetail_1ad5478466d9bf3662dbccfb7684288409)`() const`

Returns true if LootId_Optional is set and matches the default value.


#### `public inline void `[`SetLootIdToDefault`](#structFRHAPI__PlayerOrderDetail_1a08f997151224d7cd1ba80989513b0d6e)`()`

Sets the value of LootId_Optional to its default and also sets LootId_IsSet to true.


#### `public inline `[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` & `[`GetInvChange`](#structFRHAPI__PlayerOrderDetail_1a90dc58840bc985ff425e780abbc5b06b)`()`

Gets the value of InvChange_Optional, regardless of it having been set.


#### `public inline const `[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` & `[`GetInvChange`](#structFRHAPI__PlayerOrderDetail_1ad7dbac2e3bc53ffae3289bae48b5275e)`() const`

Gets the value of InvChange_Optional, regardless of it having been set.


#### `public inline const `[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` & `[`GetInvChange`](#structFRHAPI__PlayerOrderDetail_1a60e932caf031f1362fac1275708d3662)`(const `[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` & DefaultValue) const`

Gets the value of InvChange_Optional, if it has been set, otherwise it returns DefaultValue.


#### `public inline bool `[`GetInvChange`](#structFRHAPI__PlayerOrderDetail_1ab2b39f44490c994613e44bf0f434bc9f)`(`[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` & OutValue) const`

Fills OutValue with the value of InvChange_Optional and returns true if it has been set, otherwise returns false.


#### `public inline `[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` * `[`GetInvChangeOrNull`](#structFRHAPI__PlayerOrderDetail_1abc8734cb6ba19f93a3c72b2d6be96eb9)`()`

Returns a pointer to InvChange_Optional, if it has been set, otherwise returns nullptr.


#### `public inline const `[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` * `[`GetInvChangeOrNull`](#structFRHAPI__PlayerOrderDetail_1a1b1c882d5062edb870216cd15a268a33)`() const`

Returns a pointer to InvChange_Optional, if it has been set, otherwise returns nullptr.


#### `public inline void `[`SetInvChange`](#structFRHAPI__PlayerOrderDetail_1ac66dc39b856ab7251011f3214eff25da)`(`[`FRHAPI_PlayerInventoryChange`](RHAPI_PlayerInventoryChange.md#structFRHAPI__PlayerInventoryChange)` NewValue)`

Sets the value of InvChange_Optional and also sets InvChange_IsSet to true.


#### `public inline void `[`ClearInvChange`](#structFRHAPI__PlayerOrderDetail_1ad90a321e6010de2f8a6bc38bd8b9bf7d)`()`

Clears the value of InvChange_Optional and sets InvChange_IsSet to false.


#### `public inline `[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` & `[`GetOrder`](#structFRHAPI__PlayerOrderDetail_1a70b42b24e651a36375ed51a61a2ecc99)`()`

Gets the value of Order_Optional, regardless of it having been set.


#### `public inline const `[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` & `[`GetOrder`](#structFRHAPI__PlayerOrderDetail_1a60fd2aa1695a2914bc45156aaafa4636)`() const`

Gets the value of Order_Optional, regardless of it having been set.


#### `public inline const `[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` & `[`GetOrder`](#structFRHAPI__PlayerOrderDetail_1a3ca03ffed0676543f3221612b8294aa0)`(const `[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` & DefaultValue) const`

Gets the value of Order_Optional, if it has been set, otherwise it returns DefaultValue.


#### `public inline bool `[`GetOrder`](#structFRHAPI__PlayerOrderDetail_1a2b41e4918b980af7c8b6f0b88b07281c)`(`[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` & OutValue) const`

Fills OutValue with the value of Order_Optional and returns true if it has been set, otherwise returns false.


#### `public inline `[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` * `[`GetOrderOrNull`](#structFRHAPI__PlayerOrderDetail_1aba0410c19deaa4906cfb062ceb1e2980)`()`

Returns a pointer to Order_Optional, if it has been set, otherwise returns nullptr.


#### `public inline const `[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` * `[`GetOrderOrNull`](#structFRHAPI__PlayerOrderDetail_1af76bb5ebba4ba5a41c9ff602c524e882)`() const`

Returns a pointer to Order_Optional, if it has been set, otherwise returns nullptr.


#### `public inline void `[`SetOrder`](#structFRHAPI__PlayerOrderDetail_1af79748dec66d051483019425facb4ba8)`(`[`FRHAPI_PlayerOrderCreate`](RHAPI_PlayerOrderCreate.md#structFRHAPI__PlayerOrderCreate)` NewValue)`

Sets the value of Order_Optional and also sets Order_IsSet to true.


#### `public inline void `[`ClearOrder`](#structFRHAPI__PlayerOrderDetail_1a996f6d1b2cebd9f8e5569afe2f5c9e67)`()`

Clears the value of Order_Optional and sets Order_IsSet to false.