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RHAPI_PlayerInventoryChange

Summary

MembersDescriptions
struct FRHAPI_PlayerInventoryChangeRepresents the change that occurred to an entry in the Player’s Inventory. The before fields contain the state before the change, after fields contain the state after the change.

struct FRHAPI_PlayerInventoryChange

struct FRHAPI_PlayerInventoryChange
: public FRHAPI_Model

Represents the change that occurred to an entry in the Player’s Inventory. The before fields contain the state before the change, after fields contain the state after the change.

Summary

MembersDescriptions
public int32 BeforeItemId_OptionalThe Item ID of the Item before the change.
public bool BeforeItemId_IsSettrue if BeforeItemId_Optional has been set to a value
public int32 AfterItemId_OptionalThe Item ID of the Item after the change.
public bool AfterItemId_IsSettrue if AfterItemId_Optional has been set to a value
public FRHAPI_InventoryRecord Before_Optional
public bool Before_IsSettrue if Before_Optional has been set to a value
public FRHAPI_InventoryRecord After_Optional
public bool After_IsSettrue if After_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)Fills this object with data from the passed in JSON.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) constWrites the data from this object into the specified JSON Writer stream.
public inline int32 & GetBeforeItemId()Gets the value of BeforeItemId_Optional, regardless of it having been set.
public inline const int32 & GetBeforeItemId() constGets the value of BeforeItemId_Optional, regardless of it having been set.
public inline const int32 & GetBeforeItemId(const int32 & DefaultValue) constGets the value of BeforeItemId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetBeforeItemId(int32 & OutValue) constFills OutValue with the value of BeforeItemId_Optional and returns true if it has been set, otherwise returns false.
public inline int32 * GetBeforeItemIdOrNull()Returns a pointer to BeforeItemId_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 * GetBeforeItemIdOrNull() constReturns a pointer to BeforeItemId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetBeforeItemId(int32 NewValue)Sets the value of BeforeItemId_Optional and also sets BeforeItemId_IsSet to true.
public inline void ClearBeforeItemId()Clears the value of BeforeItemId_Optional and sets BeforeItemId_IsSet to false.
public inline bool IsBeforeItemIdDefaultValue() constReturns true if BeforeItemId_Optional is set and matches the default value.
public inline void SetBeforeItemIdToDefault()Sets the value of BeforeItemId_Optional to its default and also sets BeforeItemId_IsSet to true.
public inline int32 & GetAfterItemId()Gets the value of AfterItemId_Optional, regardless of it having been set.
public inline const int32 & GetAfterItemId() constGets the value of AfterItemId_Optional, regardless of it having been set.
public inline const int32 & GetAfterItemId(const int32 & DefaultValue) constGets the value of AfterItemId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetAfterItemId(int32 & OutValue) constFills OutValue with the value of AfterItemId_Optional and returns true if it has been set, otherwise returns false.
public inline int32 * GetAfterItemIdOrNull()Returns a pointer to AfterItemId_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 * GetAfterItemIdOrNull() constReturns a pointer to AfterItemId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetAfterItemId(int32 NewValue)Sets the value of AfterItemId_Optional and also sets AfterItemId_IsSet to true.
public inline void ClearAfterItemId()Clears the value of AfterItemId_Optional and sets AfterItemId_IsSet to false.
public inline bool IsAfterItemIdDefaultValue() constReturns true if AfterItemId_Optional is set and matches the default value.
public inline void SetAfterItemIdToDefault()Sets the value of AfterItemId_Optional to its default and also sets AfterItemId_IsSet to true.
public inline FRHAPI_InventoryRecord&GetBefore()Gets the value of Before_Optional, regardless of it having been set.
public inline const FRHAPI_InventoryRecord&GetBefore() constGets the value of Before_Optional, regardless of it having been set.
public inline const FRHAPI_InventoryRecord&GetBefore(const FRHAPI_InventoryRecord & DefaultValue) constGets the value of Before_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetBefore(FRHAPI_InventoryRecord & OutValue) constFills OutValue with the value of Before_Optional and returns true if it has been set, otherwise returns false.
public inline FRHAPI_InventoryRecord*GetBeforeOrNull()Returns a pointer to Before_Optional, if it has been set, otherwise returns nullptr.
public inline const FRHAPI_InventoryRecord*GetBeforeOrNull() constReturns a pointer to Before_Optional, if it has been set, otherwise returns nullptr.
public inline void SetBefore(FRHAPI_InventoryRecord NewValue)Sets the value of Before_Optional and also sets Before_IsSet to true.
public inline void ClearBefore()Clears the value of Before_Optional and sets Before_IsSet to false.
public inline FRHAPI_InventoryRecord&GetAfter()Gets the value of After_Optional, regardless of it having been set.
public inline const FRHAPI_InventoryRecord&GetAfter() constGets the value of After_Optional, regardless of it having been set.
public inline const FRHAPI_InventoryRecord&GetAfter(const FRHAPI_InventoryRecord & DefaultValue) constGets the value of After_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetAfter(FRHAPI_InventoryRecord & OutValue) constFills OutValue with the value of After_Optional and returns true if it has been set, otherwise returns false.
public inline FRHAPI_InventoryRecord*GetAfterOrNull()Returns a pointer to After_Optional, if it has been set, otherwise returns nullptr.
public inline const FRHAPI_InventoryRecord*GetAfterOrNull() constReturns a pointer to After_Optional, if it has been set, otherwise returns nullptr.
public inline void SetAfter(FRHAPI_InventoryRecord NewValue)Sets the value of After_Optional and also sets After_IsSet to true.
public inline void ClearAfter()Clears the value of After_Optional and sets After_IsSet to false.

Members

public int32 BeforeItemId_Optional

The Item ID of the Item before the change.


#### `public bool `[`BeforeItemId_IsSet`](#structFRHAPI__PlayerInventoryChange_1a2d1b0dddd609db72e177f8890ecda0ec)

true if BeforeItemId_Optional has been set to a value


#### `public int32 `[`AfterItemId_Optional`](#structFRHAPI__PlayerInventoryChange_1acf803668dfe5a54fa134fdab6b6aea0f)

The Item ID of the Item after the change.


#### `public bool `[`AfterItemId_IsSet`](#structFRHAPI__PlayerInventoryChange_1a98c5e093c32ddaa28569954b14516983)

true if AfterItemId_Optional has been set to a value


#### `public `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` `[`Before_Optional`](#structFRHAPI__PlayerInventoryChange_1a9509ac42ceb6cb93ef1f0b1677c82ed7)
#### `public bool `[`Before_IsSet`](#structFRHAPI__PlayerInventoryChange_1a12edc14fece4272777fbc04317f5b298)

true if Before_Optional has been set to a value


#### `public `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` `[`After_Optional`](#structFRHAPI__PlayerInventoryChange_1ad52a7705a82ff9bee12d8e02cfdc8269)
#### `public bool `[`After_IsSet`](#structFRHAPI__PlayerInventoryChange_1a0c4f4a03e1a551f90a70a525f80d091e)

true if After_Optional has been set to a value


#### `public virtual bool `[`FromJson`](#structFRHAPI__PlayerInventoryChange_1a420c59fa00f220dcf8a9d37e49b16bbe)`(const TSharedPtr< FJsonValue > & JsonValue)`

Fills this object with data from the passed in JSON.

Parameters

  • JsonValue Data from the API call.

Returns

true if parsing of the JSON data was successful.


#### `public virtual void `[`WriteJson`](#structFRHAPI__PlayerInventoryChange_1a275bc792850cfcc0802d385e99e1924f)`(TSharedRef< TJsonWriter<>> & Writer) const`

Writes the data from this object into the specified JSON Writer stream.

Parameters

  • Writer JSON Writer stream to push .

#### `public inline int32 & `[`GetBeforeItemId`](#structFRHAPI__PlayerInventoryChange_1aff06181d46709cbd96633f9702171c3a)`()`

Gets the value of BeforeItemId_Optional, regardless of it having been set.


#### `public inline const int32 & `[`GetBeforeItemId`](#structFRHAPI__PlayerInventoryChange_1a247720da5a0383bddbc7dbbf336bc34e)`() const`

Gets the value of BeforeItemId_Optional, regardless of it having been set.


#### `public inline const int32 & `[`GetBeforeItemId`](#structFRHAPI__PlayerInventoryChange_1a66af782728924ca5fa9185ff1112b171)`(const int32 & DefaultValue) const`

Gets the value of BeforeItemId_Optional, if it has been set, otherwise it returns DefaultValue.


#### `public inline bool `[`GetBeforeItemId`](#structFRHAPI__PlayerInventoryChange_1a2b9479d60377f667b28ea2d7bbeb3e82)`(int32 & OutValue) const`

Fills OutValue with the value of BeforeItemId_Optional and returns true if it has been set, otherwise returns false.


#### `public inline int32 * `[`GetBeforeItemIdOrNull`](#structFRHAPI__PlayerInventoryChange_1a2cdb97d2549cb2c59d7ce1a5cba038fc)`()`

Returns a pointer to BeforeItemId_Optional, if it has been set, otherwise returns nullptr.


#### `public inline const int32 * `[`GetBeforeItemIdOrNull`](#structFRHAPI__PlayerInventoryChange_1aeed5bb600ca6056614ea4e2d061c0ba2)`() const`

Returns a pointer to BeforeItemId_Optional, if it has been set, otherwise returns nullptr.


#### `public inline void `[`SetBeforeItemId`](#structFRHAPI__PlayerInventoryChange_1a1f9a76130fa65889ff4b0e30ecfcb88a)`(int32 NewValue)`

Sets the value of BeforeItemId_Optional and also sets BeforeItemId_IsSet to true.


#### `public inline void `[`ClearBeforeItemId`](#structFRHAPI__PlayerInventoryChange_1ac3b7199cc55761932367cc9fccf61552)`()`

Clears the value of BeforeItemId_Optional and sets BeforeItemId_IsSet to false.


#### `public inline bool `[`IsBeforeItemIdDefaultValue`](#structFRHAPI__PlayerInventoryChange_1a0ac3ece749c88ebaf7992ee00751e42a)`() const`

Returns true if BeforeItemId_Optional is set and matches the default value.


#### `public inline void `[`SetBeforeItemIdToDefault`](#structFRHAPI__PlayerInventoryChange_1a68ae955370302ad679ac531b4686ddf4)`()`

Sets the value of BeforeItemId_Optional to its default and also sets BeforeItemId_IsSet to true.


#### `public inline int32 & `[`GetAfterItemId`](#structFRHAPI__PlayerInventoryChange_1ae80c29566122a2d53a57d696eac7baf8)`()`

Gets the value of AfterItemId_Optional, regardless of it having been set.


#### `public inline const int32 & `[`GetAfterItemId`](#structFRHAPI__PlayerInventoryChange_1a0487329713b8c3190065db3b51eaf858)`() const`

Gets the value of AfterItemId_Optional, regardless of it having been set.


#### `public inline const int32 & `[`GetAfterItemId`](#structFRHAPI__PlayerInventoryChange_1a892ab658572edbf813cf4d550be64573)`(const int32 & DefaultValue) const`

Gets the value of AfterItemId_Optional, if it has been set, otherwise it returns DefaultValue.


#### `public inline bool `[`GetAfterItemId`](#structFRHAPI__PlayerInventoryChange_1a3832b2c5b4fce9966922c9c90479445c)`(int32 & OutValue) const`

Fills OutValue with the value of AfterItemId_Optional and returns true if it has been set, otherwise returns false.


#### `public inline int32 * `[`GetAfterItemIdOrNull`](#structFRHAPI__PlayerInventoryChange_1a694649c5ea96129450d5356a469443fa)`()`

Returns a pointer to AfterItemId_Optional, if it has been set, otherwise returns nullptr.


#### `public inline const int32 * `[`GetAfterItemIdOrNull`](#structFRHAPI__PlayerInventoryChange_1aac199f6e29d9632045cb4035a22bc914)`() const`

Returns a pointer to AfterItemId_Optional, if it has been set, otherwise returns nullptr.


#### `public inline void `[`SetAfterItemId`](#structFRHAPI__PlayerInventoryChange_1af2fb22253cd9543dc214cf2b9cb95239)`(int32 NewValue)`

Sets the value of AfterItemId_Optional and also sets AfterItemId_IsSet to true.


#### `public inline void `[`ClearAfterItemId`](#structFRHAPI__PlayerInventoryChange_1aa0492de19cc02a1231a0b234f0a13ec5)`()`

Clears the value of AfterItemId_Optional and sets AfterItemId_IsSet to false.


#### `public inline bool `[`IsAfterItemIdDefaultValue`](#structFRHAPI__PlayerInventoryChange_1a88b8df2a6762a533e5a34514e826b9e1)`() const`

Returns true if AfterItemId_Optional is set and matches the default value.


#### `public inline void `[`SetAfterItemIdToDefault`](#structFRHAPI__PlayerInventoryChange_1ad083ab0241cd6f9893d69e0c7475484d)`()`

Sets the value of AfterItemId_Optional to its default and also sets AfterItemId_IsSet to true.


#### `public inline `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & `[`GetBefore`](#structFRHAPI__PlayerInventoryChange_1a797f4714a657aeb266a7d907547772d5)`()`

Gets the value of Before_Optional, regardless of it having been set.


#### `public inline const `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & `[`GetBefore`](#structFRHAPI__PlayerInventoryChange_1ae88e7a8cf23b0087e863a72f600a532d)`() const`

Gets the value of Before_Optional, regardless of it having been set.


#### `public inline const `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & `[`GetBefore`](#structFRHAPI__PlayerInventoryChange_1ab8f85c4123cc9b1430c9e3026551792f)`(const `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & DefaultValue) const`

Gets the value of Before_Optional, if it has been set, otherwise it returns DefaultValue.


#### `public inline bool `[`GetBefore`](#structFRHAPI__PlayerInventoryChange_1a0964035ea169cdfa429f373692bf2c37)`(`[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & OutValue) const`

Fills OutValue with the value of Before_Optional and returns true if it has been set, otherwise returns false.


#### `public inline `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` * `[`GetBeforeOrNull`](#structFRHAPI__PlayerInventoryChange_1afc6dcc539499d547ec68e5b3e441c402)`()`

Returns a pointer to Before_Optional, if it has been set, otherwise returns nullptr.


#### `public inline const `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` * `[`GetBeforeOrNull`](#structFRHAPI__PlayerInventoryChange_1ac1777bcf700b94db7b0b44b35cf79769)`() const`

Returns a pointer to Before_Optional, if it has been set, otherwise returns nullptr.


#### `public inline void `[`SetBefore`](#structFRHAPI__PlayerInventoryChange_1a9db525e976342f27f6c2232bc4f5d5ab)`(`[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` NewValue)`

Sets the value of Before_Optional and also sets Before_IsSet to true.


#### `public inline void `[`ClearBefore`](#structFRHAPI__PlayerInventoryChange_1aa7af9df3dbacbe6f543e53eb39b60504)`()`

Clears the value of Before_Optional and sets Before_IsSet to false.


#### `public inline `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & `[`GetAfter`](#structFRHAPI__PlayerInventoryChange_1a328d895347a97c41be4780aeeb25a194)`()`

Gets the value of After_Optional, regardless of it having been set.


#### `public inline const `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & `[`GetAfter`](#structFRHAPI__PlayerInventoryChange_1a71268bb7097956f42795dc267fd34e2f)`() const`

Gets the value of After_Optional, regardless of it having been set.


#### `public inline const `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & `[`GetAfter`](#structFRHAPI__PlayerInventoryChange_1ac44ce6d7d25b6b414c70962918353165)`(const `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & DefaultValue) const`

Gets the value of After_Optional, if it has been set, otherwise it returns DefaultValue.


#### `public inline bool `[`GetAfter`](#structFRHAPI__PlayerInventoryChange_1a64d59bfaeb95685bfecd9b5e83f99732)`(`[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` & OutValue) const`

Fills OutValue with the value of After_Optional and returns true if it has been set, otherwise returns false.


#### `public inline `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` * `[`GetAfterOrNull`](#structFRHAPI__PlayerInventoryChange_1abdaf58dea3e967035331a844c83b6534)`()`

Returns a pointer to After_Optional, if it has been set, otherwise returns nullptr.


#### `public inline const `[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` * `[`GetAfterOrNull`](#structFRHAPI__PlayerInventoryChange_1a81cb6f5182816722ac5c68039071a084)`() const`

Returns a pointer to After_Optional, if it has been set, otherwise returns nullptr.


#### `public inline void `[`SetAfter`](#structFRHAPI__PlayerInventoryChange_1a2b8f321a74ce91e14b5ff9a2fdfac4ca)`(`[`FRHAPI_InventoryRecord`](RHAPI_InventoryRecord.md#structFRHAPI__InventoryRecord)` NewValue)`

Sets the value of After_Optional and also sets After_IsSet to true.


#### `public inline void `[`ClearAfter`](#structFRHAPI__PlayerInventoryChange_1a4ba64ef1e8e8cf43852f48e18ada18d3)`()`

Clears the value of After_Optional and sets After_IsSet to false.