Get Player Uuid Order By Id
GET /inventory/v2/player/{player_uuid}/order/{order_id}
Get a single Order for a player by order id. This API only returns recent Orders for Players
Authorizations
Parameters
Path Parameters
Responses
200
Successful Response
Represents a Player Order.
object
The source of the Player Order.
Arbitrary UUID clients can use to track Orders between request to response.
Portal of the Portal User the Player Order belongs to.
Portal User Id for the Player this Player Order belongs to.
Instance Id for the Instance who submits the Player Order.
Match Id for the Match that generated the Player Order.
If an order is a transaction, any failed entries will roll back changes from all other entries.
Unique Identifier for the Order.
Player UUID of the Player this Player Order belongs to.
Time the Player Order was created.
List of Player Order Entries for the Player Order.
Represents a line item in the Player Order and the results of the line item.
object
The type of entry.
Unique Identifier for the Loot
Quantity of Inventory
Legacy version for the vendor owning the loot_id. Use vendor_etag
instead.
Etag for the vendor owning the loot_id. Will fail the fulfillment if they do not match
List of Loot IDs for the dynamic bundle.
The purchase price of the Loot. Deprecated. Use the purchase_prices field instead
object
The Item used as the currency for the purchase. Deprecated. Use currencies instead
The price of the Item. Deprecated. Use currencies instead
The Item used as the coupon for the purchase.
List of currencies for this purchase price
The purchase price currencies of an Item.
object
The Item used as the currency for the purchase.
The price of the Item.
External Transaction Id for source of the acquisition or a promotion code to claim. Required for [PROMOTION_CODE] types
External item SKU for the Order Entry.
Inventory Bucket to use for the Order Entry.
Player Portal Event Id for the Order Entry.
Unique Identifier for the Inventory
Legacy Inventory Id. This is only used when type equals [UPDATE_EXISTING_PERSISTENT_INVENTORY, UPDATE_EXISTING_TRANSIENT_INVENTORY]
Item Id used create or update Inventory directly. This is only used when type equals [CREATE_NEW_PERSISTENT_INVENTORY, CREATE_NEW_TRANSIENT_INVENTORY]
Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone
Custom Data Attributes for the Inventory. This is only used when type equals [CREATE_NEW_PERSISTENT_INVENTORY, UPDATE_EXISTING_PERSISTENT_INVENTORY, CREATE_NEW_TRANSIENT_INVENTORY, UPDATE_EXISTING_TRANSIENT_INVENTORY, UPDATE_INVENTORY]
object
Unique Identifier for the Order Entry.
Entry result type.
Details for the Order Entry.
Represents details of what occurred in a Player Order Entry.
object
The type of detail.
The Loot ID.
The Inventory change that occurred as part of this detail.
object
The Item ID of the Item before the change.
The Item ID of the Item after the change.
The Inventory Record before the change.
object
Unique ID for this Inventory Record.
Type of Inventory Record.
Legacy Inventory ID.
Bucket for this Inventory Record.
Instance count for this Inventory Record.
Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone
Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone
Arbitrary map of data for this Inventory Record.
object
The Inventory Record after the change.
object
Unique ID for this Inventory Record.
Type of Inventory Record.
Legacy Inventory ID.
Bucket for this Inventory Record.
Instance count for this Inventory Record.
Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone
Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone
Arbitrary map of data for this Inventory Record.
object
Reference to the Player Order that this detail belongs to.
object
The source of the Player Order.
Arbitrary UUID clients can use to track Orders between request to response.
Portal of the Portal User the Player Order belongs to.
Portal User Id for the Player this Player Order belongs to.
Instance Id for the Instance who submits the Player Order.
Match Id for the Match that generated the Player Order.
If an order is a transaction, any failed entries will roll back changes from all other entries.
Unique Identifier for the Order.
List of Player Order Entries for the Player Order.
Request to create a Player Order Entry.
object
The type of entry.
Unique Identifier for the Loot
Quantity of Inventory
Legacy version for the vendor owning the loot_id. Use vendor_etag
instead.
Etag for the vendor owning the loot_id. Will fail the fulfillment if they do not match
List of Loot IDs for the dynamic bundle.
The purchase price of the Loot. Deprecated. Use the purchase_prices field instead
object
The Item used as the currency for the purchase. Deprecated. Use currencies instead
The price of the Item. Deprecated. Use currencies instead
The Item used as the coupon for the purchase.
List of currencies for this purchase price
The purchase price currencies of an Item.
object
The Item used as the currency for the purchase.
The price of the Item.
External Transaction Id for source of the acquisition or a promotion code to claim. Required for [PROMOTION_CODE] types
External item SKU for the Order Entry.
Inventory Bucket to use for the Order Entry.
Player Portal Event Id for the Order Entry.
Unique Identifier for the Inventory
Legacy Inventory Id. This is only used when type equals [UPDATE_EXISTING_PERSISTENT_INVENTORY, UPDATE_EXISTING_TRANSIENT_INVENTORY]
Item Id used create or update Inventory directly. This is only used when type equals [CREATE_NEW_PERSISTENT_INVENTORY, CREATE_NEW_TRANSIENT_INVENTORY]
Datetime that enforces that a timezone is given. Unix timestamps are allowed and forced into the UTC time zone
Custom Data Attributes for the Inventory. This is only used when type equals [CREATE_NEW_PERSISTENT_INVENTORY, UPDATE_EXISTING_PERSISTENT_INVENTORY, CREATE_NEW_TRANSIENT_INVENTORY, UPDATE_EXISTING_TRANSIENT_INVENTORY, UPDATE_INVENTORY]
object
Unique Identifier for the Order Entry.
403
Forbidden
object
404
Order was not found for player
object
422
Validation Error