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RHAPI_PlayerPresence

Summary

MembersDescriptions
struct FRHAPI_PlayerPresence

struct FRHAPI_PlayerPresence

struct FRHAPI_PlayerPresence
: public FRHAPI_Model

Summary

MembersDescriptions
public ERHAPI_OnlineStatus Status_OptionalIs the player currently online?
public bool Status_IsSettrue if Status_Optional has been set to a value
public FString Message_OptionalOptional custom message to display alongside the user’s online status.
public bool Message_IsSettrue if Message_Optional has been set to a value
public FString PlatformPlatform the user was online in.
public FString DisplayNamePlayer Display Name.
public TMap< FString, FString > CustomData_Optionalcustom fields for the player to update about their presence
public bool CustomData_IsSettrue if CustomData_Optional has been set to a value
public int32 PlayerId_OptionalPlayer ID for the player if it was provided as part of the request.
public bool PlayerId_IsSettrue if PlayerId_Optional has been set to a value
public FGuid PlayerUuidUUID of the player whose presence this represents.
public bool DoNotDisturb_OptionalDisables notifications and invites. Only set for self or admin.
public bool DoNotDisturb_IsSettrue if DoNotDisturb_Optional has been set to a value
public FDateTime LastSeen_OptionalInfo about the player the last time they reported their status. Only set for self or admin.
public bool LastSeen_IsSettrue if LastSeen_Optional has been set to a value
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)Fills this object with data from the passed in JSON.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) constWrites the data from this object into the specified JSON Writer stream.
public inline ERHAPI_OnlineStatus & GetStatus()Gets the value of Status_Optional, regardless of it having been set.
public inline const ERHAPI_OnlineStatus & GetStatus() constGets the value of Status_Optional, regardless of it having been set.
public inline const ERHAPI_OnlineStatus & GetStatus(const ERHAPI_OnlineStatus & DefaultValue) constGets the value of Status_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetStatus(ERHAPI_OnlineStatus & OutValue) constFills OutValue with the value of Status_Optional and returns true if it has been set, otherwise returns false.
public inline ERHAPI_OnlineStatus * GetStatusOrNull()Returns a pointer to Status_Optional, if it has been set, otherwise returns nullptr.
public inline const ERHAPI_OnlineStatus * GetStatusOrNull() constReturns a pointer to Status_Optional, if it has been set, otherwise returns nullptr.
public inline void SetStatus(ERHAPI_OnlineStatus NewValue)Sets the value of Status_Optional and also sets Status_IsSet to true.
public inline void ClearStatus()Clears the value of Status_Optional and sets Status_IsSet to false.
public inline FString & GetMessage()Gets the value of Message_Optional, regardless of it having been set.
public inline const FString & GetMessage() constGets the value of Message_Optional, regardless of it having been set.
public inline const FString & GetMessage(const FString & DefaultValue) constGets the value of Message_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetMessage(FString & OutValue) constFills OutValue with the value of Message_Optional and returns true if it has been set, otherwise returns false.
public inline FString * GetMessageOrNull()Returns a pointer to Message_Optional, if it has been set, otherwise returns nullptr.
public inline const FString * GetMessageOrNull() constReturns a pointer to Message_Optional, if it has been set, otherwise returns nullptr.
public inline void SetMessage(FString NewValue)Sets the value of Message_Optional and also sets Message_IsSet to true.
public inline void ClearMessage()Clears the value of Message_Optional and sets Message_IsSet to false.
public inline bool IsMessageDefaultValue() constReturns true if Message_Optional is set and matches the default value.
public inline void SetMessageToDefault()Sets the value of Message_Optional to its default and also sets Message_IsSet to true.
public inline FString & GetPlatform()Gets the value of Platform.
public inline const FString & GetPlatform() constGets the value of Platform.
public inline void SetPlatform(FString NewValue)Sets the value of Platform.
public inline FString & GetDisplayName()Gets the value of DisplayName.
public inline const FString & GetDisplayName() constGets the value of DisplayName.
public inline void SetDisplayName(FString NewValue)Sets the value of DisplayName.
public inline TMap< FString, FString > & GetCustomData()Gets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > & GetCustomData() constGets the value of CustomData_Optional, regardless of it having been set.
public inline const TMap< FString, FString > & GetCustomData(const TMap< FString, FString > & DefaultValue) constGets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetCustomData(TMap< FString, FString > & OutValue) constFills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false.
public inline TMap< FString, FString > * GetCustomDataOrNull()Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline const TMap< FString, FString > * GetCustomDataOrNull() constReturns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.
public inline void SetCustomData(TMap< FString, FString > NewValue)Sets the value of CustomData_Optional and also sets CustomData_IsSet to true.
public inline void ClearCustomData()Clears the value of CustomData_Optional and sets CustomData_IsSet to false.
public inline int32 & GetPlayerId()Gets the value of PlayerId_Optional, regardless of it having been set.
public inline const int32 & GetPlayerId() constGets the value of PlayerId_Optional, regardless of it having been set.
public inline const int32 & GetPlayerId(const int32 & DefaultValue) constGets the value of PlayerId_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetPlayerId(int32 & OutValue) constFills OutValue with the value of PlayerId_Optional and returns true if it has been set, otherwise returns false.
public inline int32 * GetPlayerIdOrNull()Returns a pointer to PlayerId_Optional, if it has been set, otherwise returns nullptr.
public inline const int32 * GetPlayerIdOrNull() constReturns a pointer to PlayerId_Optional, if it has been set, otherwise returns nullptr.
public inline void SetPlayerId(int32 NewValue)Sets the value of PlayerId_Optional and also sets PlayerId_IsSet to true.
public inline void ClearPlayerId()Clears the value of PlayerId_Optional and sets PlayerId_IsSet to false.
public inline bool IsPlayerIdDefaultValue() constReturns true if PlayerId_Optional is set and matches the default value.
public inline void SetPlayerIdToDefault()Sets the value of PlayerId_Optional to its default and also sets PlayerId_IsSet to true.
public inline FGuid & GetPlayerUuid()Gets the value of PlayerUuid.
public inline const FGuid & GetPlayerUuid() constGets the value of PlayerUuid.
public inline void SetPlayerUuid(FGuid NewValue)Sets the value of PlayerUuid.
public inline bool & GetDoNotDisturb()Gets the value of DoNotDisturb_Optional, regardless of it having been set.
public inline const bool & GetDoNotDisturb() constGets the value of DoNotDisturb_Optional, regardless of it having been set.
public inline const bool & GetDoNotDisturb(const bool & DefaultValue) constGets the value of DoNotDisturb_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetDoNotDisturb(bool & OutValue) constFills OutValue with the value of DoNotDisturb_Optional and returns true if it has been set, otherwise returns false.
public inline bool * GetDoNotDisturbOrNull()Returns a pointer to DoNotDisturb_Optional, if it has been set, otherwise returns nullptr.
public inline const bool * GetDoNotDisturbOrNull() constReturns a pointer to DoNotDisturb_Optional, if it has been set, otherwise returns nullptr.
public inline void SetDoNotDisturb(bool NewValue)Sets the value of DoNotDisturb_Optional and also sets DoNotDisturb_IsSet to true.
public inline void ClearDoNotDisturb()Clears the value of DoNotDisturb_Optional and sets DoNotDisturb_IsSet to false.
public inline bool IsDoNotDisturbDefaultValue() constReturns true if DoNotDisturb_Optional is set and matches the default value.
public inline void SetDoNotDisturbToDefault()Sets the value of DoNotDisturb_Optional to its default and also sets DoNotDisturb_IsSet to true.
public inline FDateTime & GetLastSeen()Gets the value of LastSeen_Optional, regardless of it having been set.
public inline const FDateTime & GetLastSeen() constGets the value of LastSeen_Optional, regardless of it having been set.
public inline const FDateTime & GetLastSeen(const FDateTime & DefaultValue) constGets the value of LastSeen_Optional, if it has been set, otherwise it returns DefaultValue.
public inline bool GetLastSeen(FDateTime & OutValue) constFills OutValue with the value of LastSeen_Optional and returns true if it has been set, otherwise returns false.
public inline FDateTime * GetLastSeenOrNull()Returns a pointer to LastSeen_Optional, if it has been set, otherwise returns nullptr.
public inline const FDateTime * GetLastSeenOrNull() constReturns a pointer to LastSeen_Optional, if it has been set, otherwise returns nullptr.
public inline void SetLastSeen(FDateTime NewValue)Sets the value of LastSeen_Optional and also sets LastSeen_IsSet to true.
public inline void ClearLastSeen()Clears the value of LastSeen_Optional and sets LastSeen_IsSet to false.

Members

public ERHAPI_OnlineStatus Status_Optional

Is the player currently online?

public bool Status_IsSet

true if Status_Optional has been set to a value

public FString Message_Optional

Optional custom message to display alongside the user’s online status.

public bool Message_IsSet

true if Message_Optional has been set to a value

public FString Platform

Platform the user was online in.

public FString DisplayName

Player Display Name.

public TMap< FString, FString > CustomData_Optional

custom fields for the player to update about their presence

public bool CustomData_IsSet

true if CustomData_Optional has been set to a value

public int32 PlayerId_Optional

Player ID for the player if it was provided as part of the request.

public bool PlayerId_IsSet

true if PlayerId_Optional has been set to a value

public FGuid PlayerUuid

UUID of the player whose presence this represents.

public bool DoNotDisturb_Optional

Disables notifications and invites. Only set for self or admin.

public bool DoNotDisturb_IsSet

true if DoNotDisturb_Optional has been set to a value

public FDateTime LastSeen_Optional

Info about the player the last time they reported their status. Only set for self or admin.

public bool LastSeen_IsSet

true if LastSeen_Optional has been set to a value

public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)

Fills this object with data from the passed in JSON.

Parameters

  • JsonValue Data from the API call.

Returns

true if parsing of the JSON data was successful.

public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const

Writes the data from this object into the specified JSON Writer stream.

Parameters

  • Writer JSON Writer stream to push .

public inline ERHAPI_OnlineStatus & GetStatus()

Gets the value of Status_Optional, regardless of it having been set.

public inline const ERHAPI_OnlineStatus & GetStatus() const

Gets the value of Status_Optional, regardless of it having been set.

public inline const ERHAPI_OnlineStatus & GetStatus(const ERHAPI_OnlineStatus & DefaultValue) const

Gets the value of Status_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetStatus(ERHAPI_OnlineStatus & OutValue) const

Fills OutValue with the value of Status_Optional and returns true if it has been set, otherwise returns false.

public inline ERHAPI_OnlineStatus * GetStatusOrNull()

Returns a pointer to Status_Optional, if it has been set, otherwise returns nullptr.

public inline const ERHAPI_OnlineStatus * GetStatusOrNull() const

Returns a pointer to Status_Optional, if it has been set, otherwise returns nullptr.

public inline void SetStatus(ERHAPI_OnlineStatus NewValue)

Sets the value of Status_Optional and also sets Status_IsSet to true.

public inline void ClearStatus()

Clears the value of Status_Optional and sets Status_IsSet to false.

public inline FString & GetMessage()

Gets the value of Message_Optional, regardless of it having been set.

public inline const FString & GetMessage() const

Gets the value of Message_Optional, regardless of it having been set.

public inline const FString & GetMessage(const FString & DefaultValue) const

Gets the value of Message_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetMessage(FString & OutValue) const

Fills OutValue with the value of Message_Optional and returns true if it has been set, otherwise returns false.

public inline FString * GetMessageOrNull()

Returns a pointer to Message_Optional, if it has been set, otherwise returns nullptr.

public inline const FString * GetMessageOrNull() const

Returns a pointer to Message_Optional, if it has been set, otherwise returns nullptr.

public inline void SetMessage(FString NewValue)

Sets the value of Message_Optional and also sets Message_IsSet to true.

public inline void ClearMessage()

Clears the value of Message_Optional and sets Message_IsSet to false.

public inline bool IsMessageDefaultValue() const

Returns true if Message_Optional is set and matches the default value.

public inline void SetMessageToDefault()

Sets the value of Message_Optional to its default and also sets Message_IsSet to true.

public inline FString & GetPlatform()

Gets the value of Platform.

public inline const FString & GetPlatform() const

Gets the value of Platform.

public inline void SetPlatform(FString NewValue)

Sets the value of Platform.

public inline FString & GetDisplayName()

Gets the value of DisplayName.

public inline const FString & GetDisplayName() const

Gets the value of DisplayName.

public inline void SetDisplayName(FString NewValue)

Sets the value of DisplayName.

public inline TMap< FString, FString > & GetCustomData()

Gets the value of CustomData_Optional, regardless of it having been set.

public inline const TMap< FString, FString > & GetCustomData() const

Gets the value of CustomData_Optional, regardless of it having been set.

public inline const TMap< FString, FString > & GetCustomData(const TMap< FString, FString > & DefaultValue) const

Gets the value of CustomData_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetCustomData(TMap< FString, FString > & OutValue) const

Fills OutValue with the value of CustomData_Optional and returns true if it has been set, otherwise returns false.

public inline TMap< FString, FString > * GetCustomDataOrNull()

Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.

public inline const TMap< FString, FString > * GetCustomDataOrNull() const

Returns a pointer to CustomData_Optional, if it has been set, otherwise returns nullptr.

public inline void SetCustomData(TMap< FString, FString > NewValue)

Sets the value of CustomData_Optional and also sets CustomData_IsSet to true.

public inline void ClearCustomData()

Clears the value of CustomData_Optional and sets CustomData_IsSet to false.

public inline int32 & GetPlayerId()

Gets the value of PlayerId_Optional, regardless of it having been set.

public inline const int32 & GetPlayerId() const

Gets the value of PlayerId_Optional, regardless of it having been set.

public inline const int32 & GetPlayerId(const int32 & DefaultValue) const

Gets the value of PlayerId_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetPlayerId(int32 & OutValue) const

Fills OutValue with the value of PlayerId_Optional and returns true if it has been set, otherwise returns false.

public inline int32 * GetPlayerIdOrNull()

Returns a pointer to PlayerId_Optional, if it has been set, otherwise returns nullptr.

public inline const int32 * GetPlayerIdOrNull() const

Returns a pointer to PlayerId_Optional, if it has been set, otherwise returns nullptr.

public inline void SetPlayerId(int32 NewValue)

Sets the value of PlayerId_Optional and also sets PlayerId_IsSet to true.

public inline void ClearPlayerId()

Clears the value of PlayerId_Optional and sets PlayerId_IsSet to false.

public inline bool IsPlayerIdDefaultValue() const

Returns true if PlayerId_Optional is set and matches the default value.

public inline void SetPlayerIdToDefault()

Sets the value of PlayerId_Optional to its default and also sets PlayerId_IsSet to true.

public inline FGuid & GetPlayerUuid()

Gets the value of PlayerUuid.

public inline const FGuid & GetPlayerUuid() const

Gets the value of PlayerUuid.

public inline void SetPlayerUuid(FGuid NewValue)

Sets the value of PlayerUuid.

public inline bool & GetDoNotDisturb()

Gets the value of DoNotDisturb_Optional, regardless of it having been set.

public inline const bool & GetDoNotDisturb() const

Gets the value of DoNotDisturb_Optional, regardless of it having been set.

public inline const bool & GetDoNotDisturb(const bool & DefaultValue) const

Gets the value of DoNotDisturb_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetDoNotDisturb(bool & OutValue) const

Fills OutValue with the value of DoNotDisturb_Optional and returns true if it has been set, otherwise returns false.

public inline bool * GetDoNotDisturbOrNull()

Returns a pointer to DoNotDisturb_Optional, if it has been set, otherwise returns nullptr.

public inline const bool * GetDoNotDisturbOrNull() const

Returns a pointer to DoNotDisturb_Optional, if it has been set, otherwise returns nullptr.

public inline void SetDoNotDisturb(bool NewValue)

Sets the value of DoNotDisturb_Optional and also sets DoNotDisturb_IsSet to true.

public inline void ClearDoNotDisturb()

Clears the value of DoNotDisturb_Optional and sets DoNotDisturb_IsSet to false.

public inline bool IsDoNotDisturbDefaultValue() const

Returns true if DoNotDisturb_Optional is set and matches the default value.

public inline void SetDoNotDisturbToDefault()

Sets the value of DoNotDisturb_Optional to its default and also sets DoNotDisturb_IsSet to true.

public inline FDateTime & GetLastSeen()

Gets the value of LastSeen_Optional, regardless of it having been set.

public inline const FDateTime & GetLastSeen() const

Gets the value of LastSeen_Optional, regardless of it having been set.

public inline const FDateTime & GetLastSeen(const FDateTime & DefaultValue) const

Gets the value of LastSeen_Optional, if it has been set, otherwise it returns DefaultValue.

public inline bool GetLastSeen(FDateTime & OutValue) const

Fills OutValue with the value of LastSeen_Optional and returns true if it has been set, otherwise returns false.

public inline FDateTime * GetLastSeenOrNull()

Returns a pointer to LastSeen_Optional, if it has been set, otherwise returns nullptr.

public inline const FDateTime * GetLastSeenOrNull() const

Returns a pointer to LastSeen_Optional, if it has been set, otherwise returns nullptr.

public inline void SetLastSeen(FDateTime NewValue)

Sets the value of LastSeen_Optional and also sets LastSeen_IsSet to true.

public inline void ClearLastSeen()

Clears the value of LastSeen_Optional and sets LastSeen_IsSet to false.