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RHAPI_QueueConfig

Summary

MembersDescriptions
struct FRHAPI_QueueConfigDEPRECATED - V1 Configuration about a specific queue.

struct FRHAPI_QueueConfig

struct FRHAPI_QueueConfig
: public FRHAPI_Model

DEPRECATED - V1 Configuration about a specific queue.

Summary

MembersDescriptions
public FString QueueIdID to uniquely identify this queue.
public bool ActiveFlag for whether or not the queue is active, and can be joined or sessions created from it.
public int32 RankingTypeWhich rank this queue should use MMR from to make matches from, and update at the end of match (1v1 MMR or 2v2 MMR for example)
public int32 NumSidesThe number of sides a game in this queue will have (2 in a 1v1 and 3 in a 1v1v1 for example.
public int32 MaxPlayersPerSideThe maximum number of players that can be on each team.
public int32 MinPlayersPerSideThe minimum number of players that can be on each team.
public int32 MaxQueueGroupSizeThe maximum size of a group that can join this queue.
public FGuid MatchMakingTemplateGroupIdID for which group of matchmaking templates/rules will be used when joining this queue.
public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)Fills this object with data from the passed in JSON.
public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) constWrites the data from this object into the specified JSON Writer stream.
public inline FString & GetQueueId()Gets the value of QueueId.
public inline const FString & GetQueueId() constGets the value of QueueId.
public inline void SetQueueId(FString NewValue)Sets the value of QueueId.
public inline bool & GetActive()Gets the value of Active.
public inline const bool & GetActive() constGets the value of Active.
public inline void SetActive(bool NewValue)Sets the value of Active.
public inline bool IsActiveDefaultValue() constReturns true if Active matches the default value.
public inline void SetActiveToDefault()Sets the value of Active to its default
public inline int32 & GetRankingType()Gets the value of RankingType.
public inline const int32 & GetRankingType() constGets the value of RankingType.
public inline void SetRankingType(int32 NewValue)Sets the value of RankingType.
public inline bool IsRankingTypeDefaultValue() constReturns true if RankingType matches the default value.
public inline void SetRankingTypeToDefault()Sets the value of RankingType to its default
public inline int32 & GetNumSides()Gets the value of NumSides.
public inline const int32 & GetNumSides() constGets the value of NumSides.
public inline void SetNumSides(int32 NewValue)Sets the value of NumSides.
public inline bool IsNumSidesDefaultValue() constReturns true if NumSides matches the default value.
public inline void SetNumSidesToDefault()Sets the value of NumSides to its default
public inline int32 & GetMaxPlayersPerSide()Gets the value of MaxPlayersPerSide.
public inline const int32 & GetMaxPlayersPerSide() constGets the value of MaxPlayersPerSide.
public inline void SetMaxPlayersPerSide(int32 NewValue)Sets the value of MaxPlayersPerSide.
public inline bool IsMaxPlayersPerSideDefaultValue() constReturns true if MaxPlayersPerSide matches the default value.
public inline void SetMaxPlayersPerSideToDefault()Sets the value of MaxPlayersPerSide to its default
public inline int32 & GetMinPlayersPerSide()Gets the value of MinPlayersPerSide.
public inline const int32 & GetMinPlayersPerSide() constGets the value of MinPlayersPerSide.
public inline void SetMinPlayersPerSide(int32 NewValue)Sets the value of MinPlayersPerSide.
public inline bool IsMinPlayersPerSideDefaultValue() constReturns true if MinPlayersPerSide matches the default value.
public inline void SetMinPlayersPerSideToDefault()Sets the value of MinPlayersPerSide to its default
public inline int32 & GetMaxQueueGroupSize()Gets the value of MaxQueueGroupSize.
public inline const int32 & GetMaxQueueGroupSize() constGets the value of MaxQueueGroupSize.
public inline void SetMaxQueueGroupSize(int32 NewValue)Sets the value of MaxQueueGroupSize.
public inline bool IsMaxQueueGroupSizeDefaultValue() constReturns true if MaxQueueGroupSize matches the default value.
public inline void SetMaxQueueGroupSizeToDefault()Sets the value of MaxQueueGroupSize to its default
public inline FGuid & GetMatchMakingTemplateGroupId()Gets the value of MatchMakingTemplateGroupId.
public inline const FGuid & GetMatchMakingTemplateGroupId() constGets the value of MatchMakingTemplateGroupId.
public inline void SetMatchMakingTemplateGroupId(FGuid NewValue)Sets the value of MatchMakingTemplateGroupId.

Members

public FString QueueId

ID to uniquely identify this queue.

public bool Active

Flag for whether or not the queue is active, and can be joined or sessions created from it.

public int32 RankingType

Which rank this queue should use MMR from to make matches from, and update at the end of match (1v1 MMR or 2v2 MMR for example)

public int32 NumSides

The number of sides a game in this queue will have (2 in a 1v1 and 3 in a 1v1v1 for example.

public int32 MaxPlayersPerSide

The maximum number of players that can be on each team.

public int32 MinPlayersPerSide

The minimum number of players that can be on each team.

public int32 MaxQueueGroupSize

The maximum size of a group that can join this queue.

public FGuid MatchMakingTemplateGroupId

ID for which group of matchmaking templates/rules will be used when joining this queue.

public virtual bool FromJson(const TSharedPtr< FJsonValue > & JsonValue)

Fills this object with data from the passed in JSON.

Parameters

  • JsonValue Data from the API call.

Returns

true if parsing of the JSON data was successful.

public virtual void WriteJson(TSharedRef< TJsonWriter<>> & Writer) const

Writes the data from this object into the specified JSON Writer stream.

Parameters

  • Writer JSON Writer stream to push .

public inline FString & GetQueueId()

Gets the value of QueueId.

public inline const FString & GetQueueId() const

Gets the value of QueueId.

public inline void SetQueueId(FString NewValue)

Sets the value of QueueId.

public inline bool & GetActive()

Gets the value of Active.

public inline const bool & GetActive() const

Gets the value of Active.

public inline void SetActive(bool NewValue)

Sets the value of Active.

public inline bool IsActiveDefaultValue() const

Returns true if Active matches the default value.

public inline void SetActiveToDefault()

Sets the value of Active to its default

public inline int32 & GetRankingType()

Gets the value of RankingType.

public inline const int32 & GetRankingType() const

Gets the value of RankingType.

public inline void SetRankingType(int32 NewValue)

Sets the value of RankingType.

public inline bool IsRankingTypeDefaultValue() const

Returns true if RankingType matches the default value.

public inline void SetRankingTypeToDefault()

Sets the value of RankingType to its default

public inline int32 & GetNumSides()

Gets the value of NumSides.

public inline const int32 & GetNumSides() const

Gets the value of NumSides.

public inline void SetNumSides(int32 NewValue)

Sets the value of NumSides.

public inline bool IsNumSidesDefaultValue() const

Returns true if NumSides matches the default value.

public inline void SetNumSidesToDefault()

Sets the value of NumSides to its default

public inline int32 & GetMaxPlayersPerSide()

Gets the value of MaxPlayersPerSide.

public inline const int32 & GetMaxPlayersPerSide() const

Gets the value of MaxPlayersPerSide.

public inline void SetMaxPlayersPerSide(int32 NewValue)

Sets the value of MaxPlayersPerSide.

public inline bool IsMaxPlayersPerSideDefaultValue() const

Returns true if MaxPlayersPerSide matches the default value.

public inline void SetMaxPlayersPerSideToDefault()

Sets the value of MaxPlayersPerSide to its default

public inline int32 & GetMinPlayersPerSide()

Gets the value of MinPlayersPerSide.

public inline const int32 & GetMinPlayersPerSide() const

Gets the value of MinPlayersPerSide.

public inline void SetMinPlayersPerSide(int32 NewValue)

Sets the value of MinPlayersPerSide.

public inline bool IsMinPlayersPerSideDefaultValue() const

Returns true if MinPlayersPerSide matches the default value.

public inline void SetMinPlayersPerSideToDefault()

Sets the value of MinPlayersPerSide to its default

public inline int32 & GetMaxQueueGroupSize()

Gets the value of MaxQueueGroupSize.

public inline const int32 & GetMaxQueueGroupSize() const

Gets the value of MaxQueueGroupSize.

public inline void SetMaxQueueGroupSize(int32 NewValue)

Sets the value of MaxQueueGroupSize.

public inline bool IsMaxQueueGroupSizeDefaultValue() const

Returns true if MaxQueueGroupSize matches the default value.

public inline void SetMaxQueueGroupSizeToDefault()

Sets the value of MaxQueueGroupSize to its default

public inline FGuid & GetMatchMakingTemplateGroupId()

Gets the value of MatchMakingTemplateGroupId.

public inline const FGuid & GetMatchMakingTemplateGroupId() const

Gets the value of MatchMakingTemplateGroupId.

public inline void SetMatchMakingTemplateGroupId(FGuid NewValue)

Sets the value of MatchMakingTemplateGroupId.